Akari (Light Ranger) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Akari — Outerplane Light Ranger Guide

Voice Actor VA. Crystal Lee
Birthday 12/19Height 162 cmWeight 43 kg
Story
Armed with a pair of pistols and her paper talismans, Akari is a soulslayer traveling all across Mirsha.
She says she's searching for signs of demons and other soulslayers, but it seems like she somehow manages to stir up trouble wherever she goes. Despite her antics, Akari's good humor and outgoing personality have allowed her to make friends in all the places she's visited.
I heard that she has a habit of giving nicknames to anyone close to her, no matter who it is. I hope K gets a nickname that does not annoy him too much.
She says she's searching for signs of demons and other soulslayers, but it seems like she somehow manages to stir up trouble wherever she goes. Despite her antics, Akari's good humor and outgoing personality have allowed her to make friends in all the places she's visited.
I heard that she has a habit of giving nicknames to anyone close to her, no matter who it is. I hope K gets a nickname that does not annoy him too much.
Pros & Cons
Strengths
- +excellent PvP-oriented opener and control unit
- +prevents reaction skills like or from triggering when using Saikashuu Gunnery
- +provides high utility with ,, and debuffs
- +can extend existing debuffs, making her a great partner for units with debuff Inducing skills
- +effective against bosses that rely on buffs by applying
Weaknesses
- −primarily focused on PvP and High-End PvE, offering less value in general PvE progression
- −requires a specific team setup to maximize her debuff extension capabilities
- −requires Effectiveness to land debuffs consistently
- −requires max skill upgrades for debuffs to land consistently
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Juzumaru Tsunetsugu
Main Stat Effectiveness (To: Dark)
Effect
Increases the duration of debuffs on the enemy team by 1 turn(s) when using Juzumaru Tsunetsugu
Effect (Lv.10)
Increases self Effectiveness +100%

Magic Tool








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Saikashuu Gunnery
WGR 1Single Target
Attacks an enemy and has a 40% chance to inflict reduced Attack on the target for 2 turn(s).
Enhancement
+2+5% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+15% damage
+5+10% damage, +15% effect chance

Barrier of Ryouran
CD 4WGR 1All Enemies
Attacks all enemies. After attacking, has a 70% chance to increase the duration of debuffs on the enemy by 1 turn(s), then inflicts reduced Resilience on targets without debuffs for 2 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4-1 turn Skill Cooldown
+5+20% damage, +15% effect chance

Juzumaru Tsunetsugu
CD 5WGR 2All Enemies
Attacks all enemies, and has a 80% chance to inflict Unbuffable and Reduced Defense on all enemies for 1 turn(s).
Right after using this skill, has a 80% chance to avoid triggering an enemy's Counterattack, Revenge, or Agile Response.
Right after using this skill, has a 80% chance to avoid triggering an enemy's Counterattack, Revenge, or Agile Response.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 turn effect duration
+5+20% damage, +20% effect chance
Burst

60
+1 turn reduced Critical Hit Chance on target

80
+1 turn Unbuffable on target

120
Changes skill effect order
(Debuff duration increase applies last)
(Debuff duration increase applies last)
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Starter Effect: Increases Attack of all allies for 2 turn(s), then attacks an enemy.
Dual Attack Effect: After attacking, has a 70% chance to decrease the target's Attack for 2 turn(s).
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Rampaging Caracal
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Absolute Music
Substat Priority
Armor Set








Speed Set