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Bleu (Water Mage) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.

Bleu — Outerplane Water Mage Guide

Bleu
star
WaterWaterMageMageWizardWizard
DPS
Voice Actor VA. Todd Haberkorn
Birthday 11/17Height 168 cmWeight 59 kg

Story

Bleu Bell is a model student and the class president for his class at Magnolia. Though he was born relatively talentless, he is currently demonstrating intense focus after discovering his aptitude for water magic. He admires Dean Laplace for specializing in water magic like him and for becoming an archmage, the most powerful rank a mage can achieve.

He thought of giving up on magic a few times in the past due to his lack of talent, but he overcame all obstacles with natural diligence and perseverance. Though he cannot conjure spells that compare to Laplace's magic, a single instance of which could qualify as a natural disaster, he is showing remarkable results in terms of obtaining a nuanced control over water.

Stats & Ranking

Base Stats
Lv.100
AttackAttack858(+78)
DefenseDefense197
HealthHealth3300
SpeedSpeed116
Crit ChanceCrit Chance5%
Crit DamageCrit Damage150%
Damage IncreaseDamage Increase2%
Damage ReductionDamage Reduction0%
EffectivenessEffectiveness120
ResilienceResilience100
Ranking
EE Rank
D
PvE Tier
E
PvP TierComing soon.

Exclusive Equipment

Legendary rarity
Magnolia Student ID

Magnolia Student ID

Main Stat Fire Damage Increase

Magnolia Student ID
Bleu's Exclusive Equipment

Effect

If Water Ball defeats an enemy, has a 70% chance to gain an extra turn

Effect (Lv.10)

If Water Ball defeats an enemy, has a 100% chance to gain an extra turn
Magic Tool
Gifts

Magic Tool

normal rarityMana Potion
Mana Potion
superior rarityFay Dust
Fay Dust
epic rarityWitch's Cauldron
Witch's Cauldron
legendary rarityMagic Textbook
Magic Textbook

Transcendence

StarStarStarStarStarStar
ATKDEFHP+5%

Skills

Skill Upgrade Priority
Water BallWater Ball→SplashSplash→Diligent WorkerDiligent Worker

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Splash
Splash
WGR 1Single Target
Attacks an enemy.
Deals increased damage if the caster has a Barrier.

Enhancement

+2+5% damage, +1 Weakness Gauge damage
+3+5% damage
+4+10% damage
+5+10% damage
Diligent Worker
Diligent Worker
(Passive Effect)
Attack increases proportional to missing Health. Attack can increase up to 10%.

Enhancement

+2(Passive Effect) Increases max Attack by 5%
+3(Passive Effect) Increases max Attack by 5%
+4(Passive Effect) Increases max Attack by 5%
+5(Passive Effect) Increases max Attack by 5%
Water Ball
Burst
Water Ball
CD 6WGR 2Single Target
Attacks an enemy and gains a Barrier for 1 turn(s). The Barrier strength increases proportional to the caster's Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+1 turn effect duration
+4+15% damage
+5Enhances Barrier strength

Burst

Burst level 1
80
Increases damage
Burst level 2
120
Increases damage
Burst level 3
160
Reduces Water Ball Cooldown by 2 turns

Chain & Dual

Chain Passive
Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, recovers the caster's Action Points by 25.

Dual Attack Effect: Damage increases if the caster has a Barrier.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

No gear recommendation available yet.