Bleu (Water Mage) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Bleu — Outerplane Water Mage Guide

DPS
Voice Actor VA. Todd Haberkorn
Birthday 11/17Height 168 cmWeight 59 kg
Story
Bleu Bell is a model student and the class president for his class at Magnolia. Though he was born relatively talentless, he is currently demonstrating intense focus after discovering his aptitude for water magic. He admires Dean Laplace for specializing in water magic like him and for becoming an archmage, the most powerful rank a mage can achieve.
He thought of giving up on magic a few times in the past due to his lack of talent, but he overcame all obstacles with natural diligence and perseverance. Though he cannot conjure spells that compare to Laplace's magic, a single instance of which could qualify as a natural disaster, he is showing remarkable results in terms of obtaining a nuanced control over water.
He thought of giving up on magic a few times in the past due to his lack of talent, but he overcame all obstacles with natural diligence and perseverance. Though he cannot conjure spells that compare to Laplace's magic, a single instance of which could qualify as a natural disaster, he is showing remarkable results in terms of obtaining a nuanced control over water.
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP TierComing soon.
Exclusive Equipment


Magnolia Student ID
Main Stat Fire Damage Increase
Effect
If Water Ball defeats an enemy, has a 70% chance to gain an extra turn
Effect (Lv.10)
If Water Ball defeats an enemy, has a 100% chance to gain an extra turn

Magic Tool








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Splash
WGR 1Single Target
Attacks an enemy.
Deals increased damage if the caster has a Barrier.
Deals increased damage if the caster has a Barrier.
Enhancement
+2+5% damage, +1 Weakness Gauge damage
+3+5% damage
+4+10% damage
+5+10% damage

Diligent Worker
(Passive Effect)
Attack increases proportional to missing Health. Attack can increase up to 10%.
Attack increases proportional to missing Health. Attack can increase up to 10%.
Enhancement
+2(Passive Effect) Increases max Attack by 5%
+3(Passive Effect) Increases max Attack by 5%
+4(Passive Effect) Increases max Attack by 5%
+5(Passive Effect) Increases max Attack by 5%

Water Ball
CD 6WGR 2Single Target
Attacks an enemy and gains a Barrier for 1 turn(s). The Barrier strength increases proportional to the caster's Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+1 turn effect duration
+4+15% damage
+5Enhances Barrier strength
Burst

80
Increases damage

120
Increases damage

160
Reduces Water Ball Cooldown by 2 turns
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, recovers the caster's Action Points by 25.
Dual Attack Effect: Damage increases if the caster has a Barrier.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
No gear recommendation available yet.