Charlotte (Earth Ranger) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Charlotte — Outerplane Earth Ranger Guide

Support
Voice Actor VA. Lily Pichu
Birthday 01/06Height 159 cmWeight 46 kg
Story
A fancy checkered coat. An authoritative fake mustache. Charlotte is the self-proclaimed greatest detective in Mirsha.
It is rumored that she is merely an avid mystery novel enthusiast, imitating the detectives that she admires. Despite sometimes displaying flawed deductions and misguided intuition, in the end, she is always the first to uncover the truth that everyone else overlooked.
If you are ever faced with a perplexing mystery, Master, I would recommend entrusting it to Charlotte. She will ponder over it for months, if need be.
It is rumored that she is merely an avid mystery novel enthusiast, imitating the detectives that she admires. Despite sometimes displaying flawed deductions and misguided intuition, in the end, she is always the first to uncover the truth that everyone else overlooked.
If you are ever faced with a perplexing mystery, Master, I would recommend entrusting it to Charlotte. She will ponder over it for months, if need be.
Pros & Cons
Strengths
- +easy to build
- +buffing allies' damage with and
Weaknesses
- −her skillset mainly supports mage-type characters
- −not helpful most of the time
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Detective's Emblem
Main Stat Effectiveness (To: Water)
Effect
Increases Priority of the wearer by 30% when Thinking Time activates
Effect (Lv.10)
Increases Action Points of Mage allies by 20 when using Thinking Time

Craftwork








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Securing the Culprit
WGR 1Single Target
Attacks an enemy and has a 15% chance to reduce the cooldown of The Culprit is You! by 1 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+5% effect chance

Thinking Time
CD 5All Allies
(Triggered Effect) When an ally uses an attack that targets all enemies, grants increased Attack to all allies for 1 turn(s), and increases Priority of ally Mages by 10%.
Enhancement
+2+5% Priority
+3-1 turn Skill Cooldown
+4+1 turn effect duration
+5-1 turn Skill Cooldown, +10% Priority

The Culprit is You!
CD 5WGR 2All Enemies
Attacks all enemies and increases Critical Damage of all allies for 2 turn(s).
After using the skill, decreases cooldown of Thinking Time by 1 turn(s).
After using the skill, decreases cooldown of Thinking Time by 1 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+2 turns Increased Critical Hit Chance to all allies
+4+1 turn effect duration
+5+20% damage, -1 turn Skill Cooldown
Burst

60
Increases damage

90
Increases the chance to reduce cooldown by 80%

120
Gains an extra turn
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: After attacking, has a 100% chance to grant increased Attack to all allies for 2 turn(s).
Dual Attack Effect: After attacking, increases Priority of the caster by 30%.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Rampaging Caracal
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Absolute Music
Substat Priority
Armor Set








Speed Set