Eternal (Fire Mage) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Eternal — Outerplane Fire Mage Guide

Voice Actor VA. Jeannie Tirado
Birthday 05/01Height 163 cmWeight 43 kg
Story
Eternal, a necromancer who is beloved by Death itself and who guides lost souls to the next world. She has arrived from across the sea. She comes from a long line of necromancers and has completed many requests... Yet she is always unmotivated because she hates working. It is easy to tell when Eternal is in work mode, as her entire demeanor changes when the powers of the reaper awaken within her.
She was trained to be a necromancer since she was very young. As a result, she was ostracized as a child, with only a snake named Quetzalcoatl to keep her company. She tends to get nervous when talking with people as she is not used to such interactions, but perhaps she is waiting for a true friend whom she can really open up to.
She was trained to be a necromancer since she was very young. As a result, she was ostracized as a child, with only a snake named Quetzalcoatl to keep her company. She tends to get nervous when talking with people as she is not used to such interactions, but perhaps she is waiting for a true friend whom she can really open up to.
Pros & Cons
Strengths
- +Many useful debuffs, especially against
Earth targets - +Makes
Earth element enemies significantly easier - +2 target attacks are not considered single or AoE
Weaknesses
- −Wants max skills to apply debuffs consistently
- −Can only apply against
Earth enemies
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Death's Notes
Main Stat Effectiveness (To: Earth)
Effect
Gain an extra turn when using No One Lives Forever
Effect (Lv.10)
Increases Effectiveness +100%

Natural Object








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Dead Man's Party
WGR 1Dual Target
Attacks 2 enemies and has a 70% chance to reduce the targets' Defense for 2 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+15% damage
+5+10% damage, +15% effect chance

Fool's Paradise
CD 4WGR 1Dual Target
Attacks 2 enemies.
Has a 85% chance to remove 1 Buffs from the target and inflict Burn for 2 turn(s).
If the target is Earth Element, this attack does not miss and decreases Attack for 2 turn(s).
Has a 85% chance to remove 1 Buffs from the target and inflict Burn for 2 turn(s).
If the target is Earth Element, this attack does not miss and decreases Attack for 2 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 effect stack
+5+15% effect chance, +20% damage

No One Lives Forever
CD 5WGR 2Dual Target
Attacks 2 enemies and has a 85% chance to decrease Defense and Speed of all enemies for 2 turn(s).
Additionally, has a 85% chance to inflict Unhealable on all enemies for 2 turn(s).
If the target is Earth Element, this attack does not miss.
Additionally, has a 85% chance to inflict Unhealable on all enemies for 2 turn(s).
If the target is Earth Element, this attack does not miss.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4-1 turn Skill Cooldown
+5+20% damage, +1 turn effect duration
Burst

80
Changes to Single Attack
Greatly increases damage
Increased Effectiveness for 2 turns before using skill
Greatly increases damage
Increased Effectiveness for 2 turns before using skill

120
Increases damage

160
Changes to Enhanced Skill
Removes Buffs ▶ Steals Buff
Removes Buffs ▶ Steals Buff
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, grants Find Weakness to all allies for 2 turn(s).
Dual Attack Effect: After attacking, has a 100% chance to inflict reduced Defense on the target for 2 turn(s).
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Noblewoman's Guile
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Dies Irae
Substat Priority
Armor Set








Speed Set