Eva (Light Healer) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Eva — Outerplane Light Healer Guide

Sustain
Voice Actor VA. Courtney Lin
Birthday 11/11Height 144 cmWeight 35 kg
Story
Hello, Master. I am your personal automaton, Eva. Automatons move using the power of a dungeon core and can decompose and analyze any organic matter. They are also capable of synthesizing and reconstructing any material... You want me to tell you about myself, instead of giving simple facts? I apologize. I failed to understand your question correctly. I was in a long cold sleep when your fervent desire for revenge woke me up. Then we made a contract. Your purpose is now my purpose. Your desire is my desire.
However... I personally have an inclination to gain knowledge regarding the many things I do not understand... especially emotions. If I am ever to become a human, will an automaton like me be able to understand such things?
However... I personally have an inclination to gain knowledge regarding the many things I do not understand... especially emotions. If I am ever to become a human, will an automaton like me be able to understand such things?
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP TierComing soon.
Exclusive Equipment


Prism Lens
Main Stat Reduces Dark Damage Taken
Effect
When using Generating Boundary, reduces the cooldown of Healing by 1 turn(s)
Effect (Lv.10)
When using Generating Boundary, resets the cooldown of Healing

Science








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Firing L.E.N.S.
WGR 1Single Target
Attacks an enemy and has a 30% chance to reduce the target's Attack for 2 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+10% effect chance

Healing.
CD 4Single Ally
Heals the selected ally's Health by 20%.
Enhancement
+2+5% healing
+3+5% healing
+4+5% healing
+5+5% healing, -1 turn Skill Cooldown

Generating Boundary.
CD 5All Allies
Heals all allies's Health by 20% and grants a Barrier that absorbs 300 damage for 2 turn(s).
Enhancement
+2+3% healing
+3+3% healing, Enhances Barrier strength
+4+4% healing
+5+5% healing, Enhances Barrier strength
Burst

80
Target Action Points +50

160
Effects are applied to all allies

200
Reduces Healing. Cooldown by 2 turns
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: After attacking, has a 100% chance to grant Barriers to all allies for 2 turn(s). The Barrier strength increases proportional to the target's Health.
Dual Attack Effect: After attacking, has a 40% chance to reduce the target's Attack for 2 turn(s).
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
No gear recommendation available yet.