Fatal (Water Ranger) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Fatal — Outerplane Water Ranger Guide

Voice Actor VA. Anjali Kunapaneni
Birthday 12/31Height 163 cmWeight 46 kg
Story
Fatal, an assassin from a necromancer village beyond the sea. Since she was young, Fatal has endured rigorous training to become the perfect assassin. As a result, Fatal has grown into a highly capable assassin whose skills are recognized by everyone in the village. Following the absolute orders of her clan, Fatal eliminates each of her targets with certainty.
Master, if you ever happen to encounter Fatal, please be cautious. Those of the sorcerer tribe tend to have an eye out for Earthlings.
Master, if you ever happen to encounter Fatal, please be cautious. Those of the sorcerer tribe tend to have an eye out for Earthlings.
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Eclipse
Main Stat Fire Damage Increase
Effect
Increases damage proportional to the wearer and the target's Speed
Effect (Lv.10)
+30% Critical Damage

Craftwork








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Deathly Acrobatics
WGR 1Single Target
Attacks an enemy, and has a 25% chance to grant increased Attack to the caster for 2 turn(s).
Damage dealt increases when granted Stealth.
Damage dealt increases when granted Stealth.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+20% damage
+5+15% effect chance

Curtain of Darkness
CD 4WGR 1Single Target
Removes 1 debuff(s) from the caster and grants increased Speed for 2 turn(s), then attacks an enemy. Grants Stealth to the caster for 1 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+20% damage
+5Removes all debuffs from the caster

Requiem Serket
CD 6Single Target
Attacks an enemy, and when the enemy is killed, grants an extra turn. When attacking a Boss, ignores 50% of the target's Defense. When granted Stealth, enemies killed by this skill cannot be Resurrected or Revived.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+25% ignored Defense
+4-1 turn Skill Cooldown
+5+20% damage, +25% ignored Defense
Burst

80
Increases damage

120
+1 turn Stealth duration

160
Increases Penetration by 30%
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: After attacking, has a 100% chance to grant increased Attack to all allies for 2 turn(s).
Dual Attack Effect: After attacking, has a 40% chance to grant increased Attack to the caster for 2 turn(s).
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Synergies
Provides
Recommended Gear
Weapon



Rampaging Caracal
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Physical Exorcism



Combination Simulator
Substat Priority
Armor Set








Speed Set
