Hanbyul Lee (Earth Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Hanbyul Lee — Outerplane Earth Defender Guide

Support
Voice Actor VA. Sarah Williams
Birthday 01/19Height 142 cmWeight 30 kg
Story
She is a young girl with a small backpack, a glowing halo around her head, and two pearly white wings sprouting from her back. Though the wings and halo are nothing but props she made herself for a play, they change into enormous real wings when she activates her abilities and awes the viewer. Among all the ones who have been transferred to Mirsha, her Quirk is one of the most powerful.
Her ability to heal and protect people has even made some people start treating her as the messenger of gods in some regions. She shares any joy she finds and tries to help anyone she comes across. Thanks to Hanbyul's special Quirk, you will find yourself filled with energy and vigor just by looking at her.
Her ability to heal and protect people has even made some people start treating her as the messenger of gods in some regions. She shares any joy she finds and tries to help anyone she comes across. Thanks to Hanbyul's special Quirk, you will find yourself filled with energy and vigor just by looking at her.
Pros & Cons
Strengths
- +grants to the entire team, significantly increasing survivability
- +[Hanbyul Lee S1] allows her to push team priority combined with [Hanbyul Lee S2] or , which can continuously trigger priority pushes
Weaknesses
- −reliant on enemies attacking her to maximize her counter-based utility
- −can struggle against enemies that strip buffs or inflict
- −[Hanbyul Lee S3] has only 80% chance to land taunt at max level
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


The "Joy" Bringer
Main Stat Reduces Water Damage Taken
Effect
Increases Priority of the wearer by 10% when hit
Effect (Lv.10)
Increases Priority of the wearer by 15% when hit

Natural Object








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Max! Heart Catch!
WGR 1Single Target
Attacks an enemy and has a 80% chance to increase the Priority of all allies by 3%.
Damage dealt increases proportional to the caster's Defense.
Damage dealt increases proportional to the caster's Defense.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+20% effect chance

Splash Star
CD 6Single Ally
Increases all allies' Defense for 2 turn(s).
Enhancement
+2+2 turns Counterattack on caster
+3-1 turn Skill Cooldown
+4+1 turn effect duration
+5-1 turn Skill Cooldown

Twinkle Twinkle ☆
CD 5WGR 2All Enemies
Attacks all enemies and has a 60% chance to inflict Taunted on the target for 1 turn(s).
Damage dealt increases proportional to the caster's Defense.
Damage dealt increases proportional to the caster's Defense.
Enhancement
+2+1 turn Immunity duration on self, +1 Weakness Gauge damage
+3+20% Taunted Chance
+4-1 turn Skill Cooldown, +10% damage
+5Enhances Taunted\n(Ignores Resilience), +20% damage
Burst

60
Heals caster by 15%

100
Grants Counterattack +2 turns to ally with highest attack

140
Extends the caster's buffs by 1 turn
Grants an extra turn
Grants an extra turn
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: After attacking, grants Find Weakness to all allies for 2 turn(s).
Dual Attack Effect: Has a 50% chance to heal the caster. The amount healed is proportional to the caster's Defense.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
No gear recommendation available yet.