Hilde (Dark Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Hilde — Outerplane Dark Defender Guide

Voice Actor VA. Kelsey Maher
Birthday 03/23Height 169 cmWeight 49 kg
Story
Hilde is a passionate follower of Nella.
While she tends to be somewhat shy in her daily life, she becomes much more proactive when given orders. Although her enthusiasm sometimes leads to mistakes, her loyalty is undoubtedly her strongest trait.
She is also renowned for her extraordinary combat power as a fearsome warrior in Pandemonium.
Be cautious, Master. Should you find yourself at odds with Nella, Hilde could prove to be a formidable enemy as well.
While she tends to be somewhat shy in her daily life, she becomes much more proactive when given orders. Although her enthusiasm sometimes leads to mistakes, her loyalty is undoubtedly her strongest trait.
She is also renowned for her extraordinary combat power as a fearsome warrior in Pandemonium.
Be cautious, Master. Should you find yourself at odds with Nella, Hilde could prove to be a formidable enemy as well.
Pros & Cons
Strengths
- +[Hilde S2] Has innate immunity to allows her to act consistently against control teams
- +[Hilde S2] significantly reduces damage taken by allies from AoE attacks, making her a strong anti-cleave unit
- +[Hilde S2] protects fragile allies by absorbing redirected damage
- +[Hilde S2] disrupts enemy momentum with reaction skills that can inflict when hit
Weaknesses
- −reaction skills may not trigger against bosses/units that are immune to reactions or use non-attack skills
- −offers low offensive pressure compared to other bruiser tanks
- −vulnerable to or Fixed Damage which bypasses her mitigation
- −[Hilde S1] primarily effective in PvP, less efficient for general PvE progression due to bosses/Enemies always have a higher HP
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Hound
Main Stat Effectiveness (To: Light)
Effect
Increases Health of the wearer by +35%
Effect (Lv.10)
Increases damage dealt by For Pandemonium! by 50%

Craftwork








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

L-Leave It To Me
WGR 1Single Target
Attacks an enemy. Has a 75% chance to activate a Dual Attack from the ally with the highest attack if the target's Max Health is lower than the caster's Max Health.
This skill's damage dealt increases proportional to Max Health instead of Attack.
This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% Dual Attack chance
+4+10% damage
+5+15% Dual Attack chance

Come Here, Hound
CD 4WGR 1Single Target
(Passive Effect) Unaffected by Stunned. Reduces damage taken by allies from attacks that target all enemies by 15% and 30% of damage dealt to allies is redirected to the caster. (Only the effect with the highest value is applied.)
(Triggered Effect) After being hit, uses Come Here, Hound on the enemy with the lowest Max Health. Has a 75% chance to inflict Petrified on the target for 1 turn(s).
This skill's damage dealt increases proportional to Max Health instead of Attack.
(Triggered Effect) After being hit, uses Come Here, Hound on the enemy with the lowest Max Health. Has a 75% chance to inflict Petrified on the target for 1 turn(s).
This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 Weakness Gauge damage, +10% effect chance
+5+15% effect chance

For Pandemonium!
CD 5WGR 2Single Target
Reduces the duration of buffs granted to the target by 1 turn, then attacks the enemy.
This skill's damage dealt increases proportional to Max Health instead of Attack.
This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+20% damage
+5Ignore +30% of the target's Defense
Burst

60
Guaranteed Dual Attack

90
+3 turns increased Effectiveness on allies

120
Activates Dual Attack with 2 allies
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: Damage dealt by Skill Chain attacks of the caster increases proportional to Max Health instead of Attack, and after attacking, has a 100% chance to grant increased Effectiveness to all allies for 2 turn(s).
Dual Attack Effect: Damage dealt increases proportional to Max Health instead of Attack.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Force Field Generator
Talisman


Sage's Charm


Saint's Charm


Vanguard's Charm
Amulet



Coward's Treasure
Substat Priority
Notes
PvP :
Armor Set




Immunity Set




Swiftness Set