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Hilde (Dark Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.

Hilde — Outerplane Dark Defender Guide

Hilde
starstarstar
DarkDarkDefenderDefenderPhalanxPhalanx
Free UnitsFree UnitsSustain
Voice Actor VA. Kelsey Maher
Birthday 03/23Height 169 cmWeight 49 kg

Story

Hilde is a passionate follower of Nella.
While she tends to be somewhat shy in her daily life, she becomes much more proactive when given orders. Although her enthusiasm sometimes leads to mistakes, her loyalty is undoubtedly her strongest trait.
She is also renowned for her extraordinary combat power as a fearsome warrior in Pandemonium.

Be cautious, Master. Should you find yourself at odds with Nella, Hilde could prove to be a formidable enemy as well.

Pros & Cons

Strengths
  • +[Hilde S2] Has innate immunity to allows her to act consistently against control teams
  • +[Hilde S2] significantly reduces damage taken by allies from AoE attacks, making her a strong anti-cleave unit
  • +[Hilde S2] protects fragile allies by absorbing redirected damage
  • +[Hilde S2] disrupts enemy momentum with reaction skills that can inflict when hit
Weaknesses
  • reaction skills may not trigger against bosses/units that are immune to reactions or use non-attack skills
  • offers low offensive pressure compared to other bruiser tanks
  • vulnerable to or Fixed Damage which bypasses her mitigation
  • [Hilde S1] primarily effective in PvP, less efficient for general PvE progression due to bosses/Enemies always have a higher HP

Stats & Ranking

Base Stats
Lv.100
AttackAttack757
DefenseDefense661(+86)
HealthHealth5635
SpeedSpeed103
Crit ChanceCrit Chance5%
Crit DamageCrit Damage150%
Damage IncreaseDamage Increase0%
Damage ReductionDamage Reduction0%
EffectivenessEffectiveness80
ResilienceResilience160
Ranking
EE Rank
A
PvE Tier
A
PvP Tier
S

Exclusive Equipment

Legendary rarity
Hound

Hound

Main Stat Effectiveness (To: Light)

Hound
Hilde's Exclusive Equipment

Effect

Increases Health of the wearer by +35%

Effect (Lv.10)

Increases damage dealt by For Pandemonium! by 50%
Craftwork
Gifts

Craftwork

normal rarityPaper Crane
Paper Crane
superior rarityCrystal Orb
Crystal Orb
epic rarityLion Statue
Lion Statue
legendary rarityDreamcatcher
Dreamcatcher

Transcendence

StarStarStarStarStarStar
ATKDEFHP+10%

Skills

Skill Upgrade Priority
Come Here, HoundCome Here, Hound→For Pandemonium!For Pandemonium!→L-Leave It To MeL-Leave It To Me

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

L-Leave It To Me
Burst
L-Leave It To Me
WGR 1Single Target
Attacks an enemy. Has a 75% chance to activate a Dual Attack from the ally with the highest attack if the target's Max Health is lower than the caster's Max Health.
This skill's damage dealt increases proportional to Max Health instead of Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+10% Dual Attack chance
+4+10% damage
+5+15% Dual Attack chance
Come Here, Hound
Come Here, Hound
CD 4WGR 1Single Target
(Passive Effect) Unaffected by Stunned. Reduces damage taken by allies from attacks that target all enemies by 15% and 30% of damage dealt to allies is redirected to the caster. (Only the effect with the highest value is applied.)

(Triggered Effect) After being hit, uses Come Here, Hound on the enemy with the lowest Max Health. Has a 75% chance to inflict Petrified on the target for 1 turn(s).
This skill's damage dealt increases proportional to Max Health instead of Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 Weakness Gauge damage, +10% effect chance
+5+15% effect chance
For Pandemonium!
For Pandemonium!
CD 5WGR 2Single Target
Reduces the duration of buffs granted to the target by 1 turn, then attacks the enemy.
This skill's damage dealt increases proportional to Max Health instead of Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+20% damage
+5Ignore +30% of the target's Defense

Burst

Burst level 1
60
Guaranteed Dual Attack
Burst level 2
90
+3 turns increased Effectiveness on allies
Burst level 3
120
Activates Dual Attack with 2 allies

Chain & Dual

Chain Passive
Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: Damage dealt by Skill Chain attacks of the caster increases proportional to Max Health instead of Attack, and after attacking, has a 100% chance to grant increased Effectiveness to all allies for 2 turn(s).

Dual Attack Effect: Damage dealt increases proportional to Max Health instead of Attack.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Weapon
legendary rarityForce Field Generator
Effect
Defender

Force Field Generator

Health %Health %
Talisman
legendary raritySage's Charm
Effect

Sage's Charm

legendary raritySaint's Charm
Effect

Saint's Charm

legendary rarityVanguard's Charm
Effect

Vanguard's Charm

Amulet
legendary rarityCoward's Treasure
Effect
Defender

Coward's Treasure

Health %Health %
Substat Priority
SpeedSpeed
HealthHealth
DefenseDefense
Crit ChanceCrit Chance
Crit DamageCrit Damage
Damage ReductionDamage Reduction
Notes

PvP :

Armor Set
legendary rarityHelmet
Effect
legendary rarityArmor
Effect

Immunity Set

legendary rarityGloves
Effect
legendary rarityShoes
Effect

Swiftness Set

Video