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Iris (Fire Mage) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.

Iris — Outerplane Fire Mage Guide

Iris
starstar
FireFireMageMageEnchanterEnchanter
DPS
Voice Actor VA. Courtney Lin
Birthday 02/03Height 162 cmWeight 46 kg

Story

Iris Secrifyze. She is both the brightest pupil of Magnolia Magical Academy and a talented mage from a family of elite mages. Despite her small amount of mana, Iris uses red magic, a type of magic that borrows mana from outer sources and shows an astounding capability in casting spells. She is also the only friend who opened her heart to Lisha Walpurgis, who was shunned in Magnolia. As you can see from her friendly relationship with Proxxon, she is lively and kind.

Her friendship is pure and loyal, free from any jealousy or doubts. No matter what happens, Iris's love for her friends will never change.

Stats & Ranking

Base Stats
Lv.100
AttackAttack852(+77)
DefenseDefense342
HealthHealth3285
SpeedSpeed124
Crit ChanceCrit Chance5%
Crit DamageCrit Damage150%
Damage IncreaseDamage Increase0%
Damage ReductionDamage Reduction0%
EffectivenessEffectiveness120
ResilienceResilience100
Ranking
EE Rank
C
PvE Tier
C
PvP TierComing soon.

Exclusive Equipment

Legendary rarity
Reptilia Z-Power

Reptilia Z-Power

Main Stat Effectiveness (To: Earth)

Reptilia Z-Power
Iris's Exclusive Equipment

Effect

Elemental Burst has a 50% chance to increase Attack and Defense for 1 turn(s) when attacking an enemy inflicted with Burned

Effect (Lv.10)

Elemental Burst has a 80% chance to increase Attack and Defense for 1 turn(s) when attacking an enemy inflicted with Burned
Magic Tool
Gifts

Magic Tool

normal rarityMana Potion
Mana Potion
superior rarityFay Dust
Fay Dust
epic rarityWitch's Cauldron
Witch's Cauldron
legendary rarityMagic Textbook
Magic Textbook

Transcendence

StarStarStarStarStarStar
ATKDEFHP+5%

Skills

Skill Upgrade Priority
Flame BlastFlame Blast→Elemental BurstElemental Burst→Twin FireballTwin Fireball

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Twin Fireball
Twin Fireball
WGR 1Single Target
Attacks an enemy and has a 50% chance to inflict Burned on the target for 2 turn(s).

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+10% effect chance
+4+10% damage
+5+10% damage, +10% effect chance
Flame Blast
Burst
Flame Blast
CD 3WGR 1All Enemies
Attacks all enemies. Has a 35% chance to inflict Burned 2 times on the target for 2 turn(s).

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+5% effect chance
+4+10% damage
+5+10% damage, +10% effect chance
Elemental Burst
Elemental Burst
CD 3WGR 2All Enemies
Attacks all enemies.
Deals increased damage if the target is inflicted with Burned.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+15% damage
+4+10% damage
+5+15% damage

Burst

Burst level 1
100
Gains an extra turn
Burst level 2
150
Burned Chance +10%
Burst level 3
200
Increases damage (Burned targets)

Chain & Dual

Chain Passive
Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, has a 100% chance to inflict Burned on all enemies for 2 turn(s).

Dual Attack Effect: After attacking, has a 70% chance to inflict Burned on the target for 2 turn(s).
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

No gear recommendation available yet.