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Kappa (Earth Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.

Kappa — Outerplane Earth Defender Guide

Kappa
starstarstar
EarthEarthDefenderDefenderSweeperSweeper
Free UnitsFree UnitsSupport
Voice Actor VA. Emi Lo
Birthday 02/19Height 161 cmWeight 100 kg

Story

The deserts of the Golden Nation of Eseph are protected by their commander, Kappa.

Originally an automaton specialized for combat, Kappa served as the guardian for the non-combat oriented Iota. However, now Kappa is said to be under the protection of Iota, possibly due to her somewhat simplified thought processes compared to the past.
However, I still advise caution upon making contact with Kappa, Master. If the cold-hearted and merciless Kappa approaches, she likely harbors dangerous intentions.

Pros & Cons

Strengths
  • +All her attack scale purely from Defense stat
  • +Increase all EarthEarth element allies' damage with her EE
Weaknesses
  • Difficult to build well early on because of Defense focus

Stats & Ranking

Base Stats
Lv.100
AttackAttack838
DefenseDefense730(+95)
HealthHealth4880
SpeedSpeed104
Crit ChanceCrit Chance5%
Crit DamageCrit Damage150%
Damage IncreaseDamage Increase0%
Damage ReductionDamage Reduction0%
EffectivenessEffectiveness80
ResilienceResilience160
Ranking
EE Rank
B
PvE Tier
B
PvP Tier
B

Exclusive Equipment

Legendary rarity
Guardian's Qualification

Guardian's Qualification

Main Stat Critical Hit Chance (To: Water)

Guardian's Qualification
Kappa's Exclusive Equipment

Effect

Increases damage of ally Earth heroes

Effect (Lv.10)

+20% Defense
Science
Gifts

Science

normal rarityUSB Drive
USB Drive
superior rarityPortable Gaming Device
Portable Gaming Device
epic raritySmartphone
Smartphone
legendary rarityDungeon Core Fragment
Dungeon Core Fragment

Transcendence

StarStarStarStarStarStar
ATKDEFHP+10%

Skills

Skill Upgrade Priority
Desert's WrathDesert's Wrath→Ruthless OnslaughtRuthless Onslaught→ExileExile

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Ruthless Onslaught
Burst
Ruthless Onslaught
WGR 1Single Target
Attacks an enemy, and grants a Barrier to the caster for 1 turn(s) proportional to the caster's Defense.
Damage dealt increases proportional to Defense instead of Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+1 turn effect duration
+5+10% damage, Enhances Barrier strength
Exile
Exile
CD 6WGR 920All Enemies
(Triggered Effect) Grants increased Defense to all allies for 1 turn(s), then attacks all enemies. Water enemies take additional fixed damage equal to Kappa's Defense.
Damage dealt increases proportional to Defense instead of Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3+1 turn effect duration
+4+10% damage, +1 Weakness Gauge damage
+5Damage dealt increases proportional to target's missing Health
Desert's Wrath
Desert's Wrath
CD 5WGR 2Single Target
Removes all buffs and debuffs from the caster and target, and attacks an enemy.
When the enemy is Water element or killed, activates Exile.
Damage dealt greatly increases proportional to Defense instead of Attack.

Enhancement

+2+10% damage, +1 Weakness Gauge damage
+3Enhances Buff Removal (Ignores Resilience)
+4+20% damage
+5Damage dealt increases proportional to target's missing Health, -1 turn Skill Cooldown

Burst

Burst level 1
80
Grants Barrier to all allies (proportional to Defense)
Burst level 2
120
After attacking, activates Exile
Burst level 3
160
Changed to Enhanced Skill
Penetration increased.

Chain & Dual

Chain Passive
Chain Passive
WGR 3Dual WGR 1
Skill Chain Companion Effect: Damage dealt by Skill Chain attacks of the caster increases proportional to Defense instead of Attack, and after attacking, grants increased Defense for 2 turn(s).

Dual Attack Effect: Damage dealt increases proportional to Defense instead of Attack.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Weapon
legendary rarityExquisite Death
Effect
Defender

Exquisite Death

Defense %Defense %
Talisman
legendary raritySage's Charm
Effect

Sage's Charm

legendary rarityRogue's Charm
Effect

Rogue's Charm

legendary rarityExecutioner's Charm
Effect

Executioner's Charm

Amulet
legendary rarityCoward's Treasure
Effect
Defender

Coward's Treasure

Penetration %Penetration %
legendary rarityUnholy Exsultet
Effect
Defender

Unholy Exsultet

Defense %Defense %
Substat Priority
DefenseDefense
Crit ChanceCrit Chance
Crit DamageCrit Damage
SpeedSpeed
Damage IncreaseDamage Increase
Armor Set
legendary rarityHelmet
Effect
legendary rarityArmor
Effect

Defense Set

legendary rarityGloves
Effect
legendary rarityShoes
Effect

Swiftness Set

Video