Kappa (Earth Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Kappa — Outerplane Earth Defender Guide

Voice Actor VA. Emi Lo
Birthday 02/19Height 161 cmWeight 100 kg
Story
The deserts of the Golden Nation of Eseph are protected by their commander, Kappa.
Originally an automaton specialized for combat, Kappa served as the guardian for the non-combat oriented Iota. However, now Kappa is said to be under the protection of Iota, possibly due to her somewhat simplified thought processes compared to the past.
However, I still advise caution upon making contact with Kappa, Master. If the cold-hearted and merciless Kappa approaches, she likely harbors dangerous intentions.
Originally an automaton specialized for combat, Kappa served as the guardian for the non-combat oriented Iota. However, now Kappa is said to be under the protection of Iota, possibly due to her somewhat simplified thought processes compared to the past.
However, I still advise caution upon making contact with Kappa, Master. If the cold-hearted and merciless Kappa approaches, she likely harbors dangerous intentions.
Pros & Cons
Strengths
- +All her attack scale purely from Defense stat
- +Increase all
Earth element allies' damage with her EE
Weaknesses
- −Difficult to build well early on because of Defense focus
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Guardian's Qualification
Main Stat Critical Hit Chance (To: Water)
Effect
Increases damage of ally Earth heroes
Effect (Lv.10)
+20% Defense

Science








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Ruthless Onslaught
WGR 1Single Target
Attacks an enemy, and grants a Barrier to the caster for 1 turn(s) proportional to the caster's Defense.
Damage dealt increases proportional to Defense instead of Attack.
Damage dealt increases proportional to Defense instead of Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+1 turn effect duration
+5+10% damage, Enhances Barrier strength

Exile
CD 6WGR 920All Enemies
(Triggered Effect) Grants increased Defense to all allies for 1 turn(s), then attacks all enemies. Water enemies take additional fixed damage equal to Kappa's Defense.
Damage dealt increases proportional to Defense instead of Attack.
Damage dealt increases proportional to Defense instead of Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+1 turn effect duration
+4+10% damage, +1 Weakness Gauge damage
+5Damage dealt increases proportional to target's missing Health

Desert's Wrath
CD 5WGR 2Single Target
Removes all buffs and debuffs from the caster and target, and attacks an enemy.
When the enemy is Water element or killed, activates Exile.
Damage dealt greatly increases proportional to Defense instead of Attack.
When the enemy is Water element or killed, activates Exile.
Damage dealt greatly increases proportional to Defense instead of Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3Enhances Buff Removal (Ignores Resilience)
+4+20% damage
+5Damage dealt increases proportional to target's missing Health, -1 turn Skill Cooldown
Burst

80
Grants Barrier to all allies (proportional to Defense)

120
After attacking, activates Exile

160
Changed to Enhanced Skill
Penetration increased.
Penetration increased.
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Skill Chain Companion Effect: Damage dealt by Skill Chain attacks of the caster increases proportional to Defense instead of Attack, and after attacking, grants increased Defense for 2 turn(s).
Dual Attack Effect: Damage dealt increases proportional to Defense instead of Attack.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Exquisite Death
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Coward's Treasure



Unholy Exsultet
Substat Priority
Armor Set




Defense Set




Swiftness Set