Mene (Water Healer) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Mene — Outerplane Water Healer Guide

Voice Actor VA. Analesa Fisher & Keith Silverstein
Birthday 11/20Height 145 cmWeight 35 kg
Story
Let me fill in for Eva and introduce her... This is Mene Satellight, one of Sacreed's Twelve Disciples, and she holds the position of the Disciple of the Stars.
She became a hierarch after losing both her parents in the war against the fiends, but judging by how she's always dozing off, it looks like her sense of responsibility is somewhat lacking.
Not only that, but the way she talks to that shark doll her dad left behind makes her look like the child she is rather than a solemn member of the clergy.
Is Sacreed that desperate for new recruits? Or does this child possess power so great that they took her in despite it all?
She became a hierarch after losing both her parents in the war against the fiends, but judging by how she's always dozing off, it looks like her sense of responsibility is somewhat lacking.
Not only that, but the way she talks to that shark doll her dad left behind makes her look like the child she is rather than a solemn member of the clergy.
Is Sacreed that desperate for new recruits? Or does this child possess power so great that they took her in despite it all?
Pros & Cons
Strengths
- +Can resurrect dead allies
- +Heals every turn
Weaknesses
- −Decreasing debuff duration may not always be enough
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Finn the Shark
Main Stat Reduces Fire Damage Taken
Effect
Increases Speed proportional to lost Health
Effect (Lv.10)
When using a Burst Skill, increases Weakness Gauge damage by 1

Natural Object








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Shark Attack!
WGR 1Single Target
Attacks an enemy and heals the ally with the lowest Health by 7%.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+3% healing
+4+10% damage
+5+3% healing, +10% damage

Sharks Are Friends
CD 5All Allies
Restores all allies' HP by 15% and reduces the duration of debuffs by 2 turns.
Enhancement
+2-1 turn Skill Cooldown
+3+10% healing
+4+10% healing
+5-1 turn Skill Cooldown

Wakey-Wakey
CD 7WGR 7All Allies
Grants increased Attack to surviving allies for 2 turn(s), then Resurrects (Greater) all slain allies. Afterward, heals all allies by 15%.
Enhancement
+2-1 turn Skill Cooldown
+3+10% healing
+4-1 turn Skill Cooldown
+5-1 turn Skill Cooldown, +10% healing
Burst

80
Effects are applied to all allies

120
+70 Action Points to Target

160
Recovery Boost (Amount)
Debuff Duration −2 turns
Debuff Duration −2 turns
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, heals the caster and the ally with the lowest Health by 15%.
Dual Attack Effect: After attacking, heals the ally with the lowest Health by 13%.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Emblem of Dominance
Talisman


Sage's Charm


Vanguard's Charm
Amulet



Resurrection Token
Substat Priority
Armor Set




Immunity Set




Swiftness Set