Mystic Sage Ame (Light Ranger) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Mystic Sage Ame — Outerplane Light Ranger Guide

Voice Actor VA. Lizzie Freeman
Birthday 03/24Height 167 cmWeight 47 kg
Story
A distant state of enlightenment that may one day be reached.
The brief enlightenment that once came to her has faded like mist, yet fragments of that possibility still linger in Ame's heart.
[Even the afterimage of enlightenment is but delusion; severing attachment is the goal of my new training.] Or so she says as she continues her meditation today as well...
But it seems incredibly difficult for Ame to reach the promised enlightenment. There is no shortage of things that disturb her mind—like Viella, endlessly teasing her at her side, or Kuro, forever tempting her with jelly-soft paw pads...
Or perhaps a certain someone who is hopelessly oblivious.
The brief enlightenment that once came to her has faded like mist, yet fragments of that possibility still linger in Ame's heart.
[Even the afterimage of enlightenment is but delusion; severing attachment is the goal of my new training.] Or so she says as she continues her meditation today as well...
But it seems incredibly difficult for Ame to reach the promised enlightenment. There is no shortage of things that disturb her mind—like Viella, endlessly teasing her at her side, or Kuro, forever tempting her with jelly-soft paw pads...
Or perhaps a certain someone who is hopelessly oblivious.
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Lawless Immutable Ruler
Main Stat DMG Increase vs Dark
Effect
Increases damage dealt by allies to Bosses +50%
Effect (Lv.10)
Increases Priority of the ally with the highest Attack by +25% after using Repent! while in Mandala state

Craftwork








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Repent!
WGR 1Single Target
Attacks an enemy, dealing fixed damage equal to 2% of the target's Max Health. The damage of this skill increases by 20% with every use. (up to 5 stacks)
While in Mandala state, each attack reduces the target's Defense by 5% (up to 5 stacks, ignores Resilience and Immunity).
When attacking with an Extra Attack, ignores Talisman effects that require attacking as a condition.
While in Mandala state, each attack reduces the target's Defense by 5% (up to 5 stacks, ignores Resilience and Immunity).
When attacking with an Extra Attack, ignores Talisman effects that require attacking as a condition.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4Fixed damage equal to 1% of target's Max HP
+5+20% damage

Time of Enlightenment
CD 4WGR 4All Allies
(Passive Effect) The caster is unaffected by Stunned, and enters battle with Immortality for 1 turn(s).
(Active Effect) Increases the Priority of all allies except the caster by 10%, grants the caster Immortality for 1 turn(s), and applies Mandala to the caster for 1 turn(s).
If there is an enemy with WG, reduces their WG by 2.
(Active Effect) Increases the Priority of all allies except the caster by 10%, grants the caster Immortality for 1 turn(s), and applies Mandala to the caster for 1 turn(s).
If there is an enemy with WG, reduces their WG by 2.
Enhancement
+2+1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4Ally Priority +5% (Excluding self)
+5Ally Priority +10% (Excluding self)

Sacred Paw
CD 5WGR 2All Enemies
Before attacking, has a 85% chance to decrease all enemies' Action Points by 30 and Defense for 2 turn(s), then attacks all enemies. (Ignores Resilience)
This attack ignores 30% of the target's Defense, restores 10 Chain Points, and grants an Extra Turn.
This attack ignores 30% of the target's Defense, restores 10 Chain Points, and grants an Extra Turn.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown, +1 Weakness Gauge damage
+4AP Reduction -30, +15% effect chance
+5+20% damage, +5 Chain Points Recovery
Burst

80
+1 Weakness Gauge damage

120
Ally Priority +10% (Excluding self)
Ally Attack +1 turn
Ally Attack +1 turn

160
Resets Cooldown of Sacred Paw
+10 Chain Points Recovery
+10 Chain Points Recovery
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: After attacking, additionally decreases WG by 5.
Dual Attack Effect: After attacking, deals fixed damage equal to 2% of the target's Max Health.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Rampaging Caracal



Heartunder's Blade



Meteor Mashers
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Burning Soul



Physical Exorcism



Absolute Music
Substat Priority
Notes
PvP : or
Armor Set








Penetration Set