Regina (Light Mage) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Regina — Outerplane Light Mage Guide

DPS
Voice Actor VA. Darcy Rose Byrnes
Birthday 10/31Height 175 cmWeight 61 kg
Story
Regina is a fiend born into a family of fiend servants who consider it their destiny to serve others.
Since making her mark with her powerful mana and acumen, Regina attracted the attention of many high-class fiends. However, the one that Regina chooses to serve as her current master is Dahlia, the Archdemon of Hubris. Some argue that Regina is one of the biggest reasons to avoid becoming one of Dahlia's enemies.
Unlike other fiends, she enjoys the art of magic practiced by Earthlings. Perhaps she can perform a dazzling display of magic that might even surprise you, Master.
Since making her mark with her powerful mana and acumen, Regina attracted the attention of many high-class fiends. However, the one that Regina chooses to serve as her current master is Dahlia, the Archdemon of Hubris. Some argue that Regina is one of the biggest reasons to avoid becoming one of Dahlia's enemies.
Unlike other fiends, she enjoys the art of magic practiced by Earthlings. Perhaps she can perform a dazzling display of magic that might even surprise you, Master.
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Harry Houdini
Main Stat Critical Hit Chance vs Dark
Effect
Removes 1 debuff(s) from the wearer when It's Checkmate! activates
Effect (Lv.10)
Increases Priority of the wearer by 20% when using It's Checkmate!

Craftwork








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Magician's Choice
WGR 1Single Target
Attacks an enemy and increases own Priority by 20%.
Damage dealt increases proportional to the caster's Crit Rate.
Damage dealt increases proportional to the caster's Crit Rate.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+5% Priority
+4+10% damage
+5+5% Priority, +10% damage

It's Checkmate!
CD 3Single Target
(Passive Effect) Regina always gains +10% Miss Chance, and upon entering battle, triggers Regina's World 1 time(s). This effect's count decreases when caster is hit.
(Trigger Effect) When an enemy attack results in a miss, Show Must Go On's Cooldown is reduced by 1 turn. Counterattacks the attacker when hit. Damage dealt increases in proportion to the caster's Critical Hit Chance (up to 50%).
(Trigger Effect) When an enemy attack results in a miss, Show Must Go On's Cooldown is reduced by 1 turn. Counterattacks the attacker when hit. Damage dealt increases in proportion to the caster's Critical Hit Chance (up to 50%).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 turn Increased Miss Rate after counterattacking
+5+15% damage, +1 Regina's World stack

The Show Must Go On
CD 6WGR 2Single Target
Dispels all buff effects from the target and attacks an enemy. After attacking, grants Regina's World 1 time(s). This effect decreases by 1 count when hit.
Ignores 30% of the target's Defense, and damage dealt increases proportional to the caster's Critical Hit Chance. The dispelling effect ignores the target's Resilience.
Ignores 30% of the target's Defense, and damage dealt increases proportional to the caster's Critical Hit Chance. The dispelling effect ignores the target's Resilience.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 Regina's World stack
+5+20% damage, -1 turn Skill Cooldown
Burst

120
+1 Regina's World stack
Increases damage
Increases damage

180
Increases damage

300
Resets The Show Must Go On Cooldown
Extra Turn
Extra Turn
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Finish Effect: After attacking, has a 100% chance to increase Attack of all allies for 2 turn(s).
Dual Attack Effect: After attacking, increases Priority of the caster by 30%.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Thumping Odyssey



Last Hope



Fire Grimoire
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Spirit of Unification
Substat Priority
Notes
PvP :
Armor Set








Speed Set