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Summer Knight's Dream Ember (Water Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.

Summer Knight's Dream Ember — Outerplane Water Defender Guide

Summer Knight's Dream Ember
starstarstar
WaterWaterDefenderDefenderSweeperSweeper
Seasonal UnitsSeasonal UnitsSupport
Voice Actor VA. Kimberley Wong
Birthday 05/16Height 160 cmWeight 50 kg

Story

This is Ember, a Demibeast who proudly calls herself a ‘Pioneer Knight.'
She says she's had all sorts of mysterious adventures alongside her master—sailing into unknown worlds, battling giant sea monsters, even foiling the schemes of someone who looked just like a princess from a faraway kingdom.

There are plenty more tales where that came from, but... wouldn't it be more fun to hear them directly from her yourself?

Stats & Ranking

Base Stats
Lv.100
AttackAttack838
DefenseDefense730(+95)
HealthHealth4880
SpeedSpeed104
Crit ChanceCrit Chance5%
Crit DamageCrit Damage150%
Damage IncreaseDamage Increase0%
Damage ReductionDamage Reduction0%
EffectivenessEffectiveness80
ResilienceResilience160
Ranking
EE Rank
A
PvE Tier
A
PvP Tier
S

Exclusive Equipment

Legendary rarity
Bouncy Master

Bouncy Master

Main Stat Fire Damage Increase

Bouncy Master
Summer Knight's Dream Ember's Exclusive Equipment

Effect

Increases Boss Damage dealt by Water-type allies

Effect (Lv.10)

When an ally is hit, gain Azure Will +2 (once per turn)
Natural Object
Gifts

Natural Object

normal rarityBerry
Berry
superior rarityWildflower
Wildflower
epic rarityPhantom Bird's Egg
Phantom Bird's Egg
legendary rarityLeaf of World Tree
Leaf of World Tree

Transcendence

StarStarStarStarStarStar
ATKDEFHP+10%

Skills

Skill Upgrade Priority
Sudden Strike!Sudden Strike!→Master, Spike!Master, Spike!→Dolphin Charge!Dolphin Charge!

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Dolphin Charge!
Burst
Dolphin Charge!
WGR 1Single Target
Inflicts fixed damage equal to 10% of the caster's Max Health on the enemy, then attacks. Has a 30% chance to dispel 1 Buff(s) from the target, and gains 1 Unique Resource: Azure Will.
Damage dealt increases proportional to Max Heath instead of Attack.

Enhancement

+2+1 Weakness Gauge damage, +10% damage
+3+10% effect chance
+4+10% effect chance, +15% damage
+5Azure Will gain +1, +15% damage
Master, Spike!
Master, Spike!
CD 4WGR 1All Enemies
(Passive Effect) Decreases damage taken by all allies by 10%, and if the caster is the only Defender among allies, damage received from a single attack does not exceed 65% of the caster's Max Health (includes Dual Attacks and Additional Attacks).

(Active Effect) Increases all allies' Penetration and Defense for 1 turns, then attacks all enemies and increases the caster's Combat Readiness by 20%.
Damage dealt increases proportional to Max Heath instead of Attack.

Enhancement

+2+1 Weakness Gauge damage, +10% damage
+3-1 turn Skill Cooldown, -10% Health Limit
+4+1 turn effect duration, +10% damage
+5-10% Health Limit
Sudden Strike!
Sudden Strike!
CD 5WGR 2All Enemies
Deals Fixed Damage equal to 5% of the caster's Max Health, then attacks all enemies. After attacking, increases the Priority of all allies by 10%, and additionally deals Fixed Damage to bosses equal to 8% of the boss's Max HP.

When holding 5 Unique Resource: Azure Will, consumes all to double both the Fixed Damage and the Priority increase. (Bosses cannot be defeated by Fixed Damage applied after the attack.)
Damage dealt increases proportional to Max Heath instead of Attack.

Enhancement

+2+1 Weakness Gauge damage, +10% damage
+3Fixed Damage +5% of self Max HP
+4Fixed Damage +5% of self Max HP
+5All allies Priority +10%

Burst

Burst level 1
60
Enhances Buff Removal
Activation chance +50%
(Ignores Resilience)
Burst level 2
90
Increases damage
Burst level 3
120
Replaces with Empowered Skill
Attack range expanded
Azure Will +1

Chain & Dual

Chain Passive
Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, additionally decreases the target's Weakness Gauge by 3.

Dual Attack Effect: After attacking, has a 50% chance to dispel 1 Buff(s) from the target.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Weapon
legendary rarityForce Field Generator
Effect
Defender

Force Field Generator

Health %Health %
legendary rarityGorgon's Wrath [Defender]
Effect
Defender

Gorgon's Wrath [Defender]

Health %Health %
legendary rarityTalisman of Animosities
Effect
Defender

Talisman of Animosities

Health %Health %
Talisman
legendary rarityVanguard's Charm
Effect

Vanguard's Charm

Amulet
legendary rarityCoward's Treasure
Effect
Defender

Coward's Treasure

Health %Health %
legendary rarityFool's Dawn
Effect
Defender

Fool's Dawn

Health %Health %
Substat Priority
SpeedSpeed
HealthHealth
Crit ChanceCrit Chance
Crit DamageCrit Damage
Damage IncreaseDamage Increase
DefenseDefense
Armor Set
legendary rarityHelmet
Effect
legendary rarityArmor
Effect

Life Set

legendary rarityGloves
Effect
legendary rarityShoes
Effect

Swiftness Set

Video