Summer Knight's Dream Ember (Water Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Summer Knight's Dream Ember — Outerplane Water Defender Guide

Voice Actor VA. Kimberley Wong
Birthday 05/16Height 160 cmWeight 50 kg
Story
This is Ember, a Demibeast who proudly calls herself a ‘Pioneer Knight.'
She says she's had all sorts of mysterious adventures alongside her master—sailing into unknown worlds, battling giant sea monsters, even foiling the schemes of someone who looked just like a princess from a faraway kingdom.
There are plenty more tales where that came from, but... wouldn't it be more fun to hear them directly from her yourself?
She says she's had all sorts of mysterious adventures alongside her master—sailing into unknown worlds, battling giant sea monsters, even foiling the schemes of someone who looked just like a princess from a faraway kingdom.
There are plenty more tales where that came from, but... wouldn't it be more fun to hear them directly from her yourself?
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Bouncy Master
Main Stat Fire Damage Increase
Effect
Increases Boss Damage dealt by Water-type allies
Effect (Lv.10)
When an ally is hit, gain Azure Will +2 (once per turn)

Natural Object








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Dolphin Charge!
WGR 1Single Target
Inflicts fixed damage equal to 10% of the caster's Max Health on the enemy, then attacks. Has a 30% chance to dispel 1 Buff(s) from the target, and gains 1 Unique Resource: Azure Will.
Damage dealt increases proportional to Max Heath instead of Attack.
Damage dealt increases proportional to Max Heath instead of Attack.
Enhancement
+2+1 Weakness Gauge damage, +10% damage
+3+10% effect chance
+4+10% effect chance, +15% damage
+5Azure Will gain +1, +15% damage

Master, Spike!
CD 4WGR 1All Enemies
(Passive Effect) Decreases damage taken by all allies by 10%, and if the caster is the only Defender among allies, damage received from a single attack does not exceed 65% of the caster's Max Health (includes Dual Attacks and Additional Attacks).
(Active Effect) Increases all allies' Penetration and Defense for 1 turns, then attacks all enemies and increases the caster's Combat Readiness by 20%.
Damage dealt increases proportional to Max Heath instead of Attack.
(Active Effect) Increases all allies' Penetration and Defense for 1 turns, then attacks all enemies and increases the caster's Combat Readiness by 20%.
Damage dealt increases proportional to Max Heath instead of Attack.
Enhancement
+2+1 Weakness Gauge damage, +10% damage
+3-1 turn Skill Cooldown, -10% Health Limit
+4+1 turn effect duration, +10% damage
+5-10% Health Limit

Sudden Strike!
CD 5WGR 2All Enemies
Deals Fixed Damage equal to 5% of the caster's Max Health, then attacks all enemies. After attacking, increases the Priority of all allies by 10%, and additionally deals Fixed Damage to bosses equal to 8% of the boss's Max HP.
When holding 5 Unique Resource: Azure Will, consumes all to double both the Fixed Damage and the Priority increase. (Bosses cannot be defeated by Fixed Damage applied after the attack.)
Damage dealt increases proportional to Max Heath instead of Attack.
When holding 5 Unique Resource: Azure Will, consumes all to double both the Fixed Damage and the Priority increase. (Bosses cannot be defeated by Fixed Damage applied after the attack.)
Damage dealt increases proportional to Max Heath instead of Attack.
Enhancement
+2+1 Weakness Gauge damage, +10% damage
+3Fixed Damage +5% of self Max HP
+4Fixed Damage +5% of self Max HP
+5All allies Priority +10%
Burst

60
Enhances Buff Removal
Activation chance +50%
(Ignores Resilience)
Activation chance +50%
(Ignores Resilience)

90
Increases damage

120
Replaces with Empowered Skill
Attack range expanded
Azure Will +1
Attack range expanded
Azure Will +1
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, additionally decreases the target's Weakness Gauge by 3.
Dual Attack Effect: After attacking, has a 50% chance to dispel 1 Buff(s) from the target.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Force Field Generator

![Gorgon's Wrath [Defender]](/images/equipment/TI_Equipment_Weapon_06_Defender_IR_02.webp)

Gorgon's Wrath [Defender]



Talisman of Animosities
Talisman


Vanguard's Charm
Amulet



Coward's Treasure



Fool's Dawn
Substat Priority
Armor Set




Life Set




Swiftness Set