Tamara (Water Ranger) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Tamara — Outerplane Water Ranger Guide

Support
Voice Actor VA. Aryn Rozelle
Birthday 12/18Height 169 cmWeight 54 kg
Story
Ful.Mi.NATION officer Tamara is an Irregular Hunter from Earth.
She was active in the same region as you, K, so it seems she has deep ties to your past. She's an expert in combat who has managed to single-handedly hunt down a powerful class of Irregulars commonly dubbed the Numbered, and for this she was given the title of Numbered Hunter held only by a select few.
She seems to be cold and distant at first glance, but it seems like she's really a warm and caring person on the inside. Not unlike you, Master.
She was active in the same region as you, K, so it seems she has deep ties to your past. She's an expert in combat who has managed to single-handedly hunt down a powerful class of Irregulars commonly dubbed the Numbered, and for this she was given the title of Numbered Hunter held only by a select few.
She seems to be cold and distant at first glance, but it seems like she's really a warm and caring person on the inside. Not unlike you, Master.
Pros & Cons
Strengths
- +buffing allies' damage with and
- +very flexible and usable in many teams
- +debuffing enemies with and
Weaknesses
- −requires high stats to perform well
- −requires max skill upgrades for full potential
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


No.62's Punishment
Main Stat Critical Hit Chance Against Fire
Effect
Increases Action Points by 60 at the start of battle
Effect (Lv.10)
Self Effectiveness +100%

Craftwork








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Fire and Reposition
WGR 1Single Target
Attacks the enemy.
When scoring a critical hit, has a 70% chance to activate a Dual Attack from the ally with the highest Attack.
When scoring a critical hit, has a 70% chance to activate a Dual Attack from the ally with the highest Attack.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+10% damage
+5+10% damage, +15% effect chance

Smoke Screen
CD 5WGR 1Single Target
Has a 80% chance to grant all allies increased Critical Hit Chance for 2 turn(s), before attacking an enemy.
When scoring a critical hit, has a 80% chance to inflict Silenced on the target for 1 turn(s).
When scoring a critical hit, has a 80% chance to inflict Silenced on the target for 1 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+20% damage
+5+1 turn effect duration, +20% effect chance

Maximum Range Fire
CD 5WGR 2All Enemies
Attacks all enemies. Has a 70% chance to inflict reduced Defense on all targets for 2 turn(s).
When scoring a critical hit on one or more enemies, has a 70% chance to increase the skill cooldowns of all targets by 1 turn.
When attacking an Irregular Monster, increases Penetration of all allies by 3% (Max 5 stacks).
When scoring a critical hit on one or more enemies, has a 70% chance to increase the skill cooldowns of all targets by 1 turn.
When attacking an Irregular Monster, increases Penetration of all allies by 3% (Max 5 stacks).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4-1 turn Skill Cooldown
+5+15% effect chance, +1 turn Skill Cooldowns
Burst

60
+3 turns increased Critical Damage on allies

90
+3 turns increased Effectiveness on allies

120
Gains an extra turn
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, has a 100% chance to inflict Marked on the target for 2 turn(s).
Dual Attack Effect: Damage dealt increases proportional to the caster's Speed.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
Weapon



Rampaging Caracal
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Combination Simulator
Substat Priority
Notes
Critical Hit Chance up to 50%
Armor Set








Speed Set