Yuri (Earth Defender) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Yuri — Outerplane Earth Defender Guide

Support
Voice Actor VA. AmaLee
Birthday 06/02Height 159 cmWeight 46 kg
Story
The daughter of the renowned Shieldwall family famous all across Mirsha for being guardian knights, she protects her allies with her impenetrable shield as a knight of Nightwatch... She also tries to run away at every opportunity before she even starts fighting. Her low self-esteem hinders her at every turn, making her easily scared and eager to avoid all conflict. On top of that, she gets hiccups whenever she's nervous.
But the only thing lacking about her is faith in herself. Trained to become a knight since she was a child, her skills are formidable, with most attacks not being able to leave even a dent in her armor. If you believe in her and support her to the end, she might start to believe in herself and a guardian knight who will go down in history might be born.
But the only thing lacking about her is faith in herself. Trained to become a knight since she was a child, her skills are formidable, with most attacks not being able to leave even a dent in her armor. If you believe in her and support her to the end, she might start to believe in herself and a guardian knight who will go down in history might be born.
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP TierComing soon.
Exclusive Equipment


Shieldwall
Main Stat Reduces Water Damage Taken
Effect
When using I Can't Do It..., has a 80% chance to inflict Taunted on the target for 1 turn(s)
Effect (Lv.10)
When using I Can't Do It..., has a 100% chance to inflict Taunted on the target for 1 turn(s)

Natural Object








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

I Can't Do It...
WGR 1Single Target
Attacks an enemy.
Damage dealt increases proportional to the caster's Max Health.
Damage dealt increases proportional to the caster's Max Health.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+10% damage

No, I Really Can't...!
CD 3WGR 1Single Target
Attacks an enemy and has a 40% chance to inflict Taunted on the target for 1 turn(s).
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% effect chance
+4+10% damage
+5+10% damage, +10% effect chance

Yiiiiiiiiikes!
CD 5Single Ally
Increases all allies' Defense for 2 turn(s).
Enhancement
+2+1 debuff removed on skill use
+3-1 turn Skill Cooldown
+4+1 turn Increased Defense duration
+5+1 debuff removed
Burst

80
Increases the chance to inflict Taunted by 30%

120
Increases damage

160
Activates Dual Attack with 1 ally
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Companion Effect: After attacking, recovers 25 Action Points.
Dual Attack Effect: Damage increases proportional to the caster's Health.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Recommended Gear
No gear recommendation available yet.