Grand Calamari is a challenging boss that specializes in stunning the highest-attack hero and extending debuff durations. Managing the enrage phase is crucial to avoid its devastating ultimate.

Grand Calamari
Water
StrikerLv.851-10 : Grand Calamari on Deck (Story (Hard))
Immunities

Something Wriggly
Attacks all enemies.

Calamari's Call
Attacks all enemies and has a 100% chance to inflict Unbuffable on the target for 2 turn(s).

Terrifying Trapezohedron
Attacks all enemies. After using this skill, increases duration of debuffs on the target by 1 turn and damage increases if the target is inflicted with Stunned.

Deep Sea Horror
(Passive Effect)
After using this skill, has a 100% chance to inflict Stunned on the enemy with the highest Attack for 2 turn(s).

Enraged
Becomes Enraged when Health drops to 50% of Max Health or lower, and increases Attack and Speed by 15%. This effect lasts until the caster is inflicted with Break.
Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns and recovers Weakness Gauge by 10%. Enraged lasts for 3 turns.
Attack of the Void: Used when Enraged ends.
Attacks all enemies. Reduces the target's Priority by 50% and inflicts Burned for 2 turn(s).
This attack ignores the target's Resilience.
If Enraged within 3 turns, grants 60 Chain Points.
Tactical Tips
- •Stack chain points before Enrage. This way, you can burst it down and skip the ultimate.
- •Bring and/or to negate the mechanic.





