Beth (Water Striker) — skills breakdown, exclusive equipment, recommended gear builds, and tier ranking on Outerpedia.
Beth — Outerplane Water Striker Guide

Voice Actor VA. Kimberly Woods
Birthday 09/26Height 153 cmWeight 36 kg
Story
She is a fiend, a member of a mysterious clan that absorbs the blood of living organisms to accumulate power and longevity—a vampire. Her youth and inexperience indicate that she is not an independent individual, but rather one that serves a master.
But no matter how young or inexperienced she may be, she is still a dangerous vampire. Be on your guard around her. If you get distracted by her loud and constant chattering, her way of mocking everyone regardless of their identity, and her mischievous and crude laughter, you will be surrounded by a cloud of blood-sucking bats in no time.
But no matter how young or inexperienced she may be, she is still a dangerous vampire. Be on your guard around her. If you get distracted by her loud and constant chattering, her way of mocking everyone regardless of their identity, and her mischievous and crude laughter, you will be surrounded by a cloud of blood-sucking bats in no time.
Pros & Cons
Strengths
- +Strong fixed damage skills
Weaknesses
- −Wants on her enemies and on herself to function fully
- −Low uptime when building for damage, so needs assistance
Stats & Ranking
Base Stats
Lv.100Ranking
EE Rank

PvE Tier

PvP Tier

Exclusive Equipment


Demonic Twin
Main Stat Fire Damage Increase
Effect
When an enemy is inflicted with Bleeding at the end of their turn, increases the Priority of the wearer by 70%
Effect (Lv.10)
Increases self Effectiveness +100%

Luxury








Transcendence
Skills
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Beware the Scissor Girl
WGR 1Single Target
Attacks an enemy and has a 30% chance to grant the caster increased Penetration for 2 turn(s).
Deals 3% of the target's Max Health as fixed damage if the target is inflicted with Bleeding.
Deals 3% of the target's Max Health as fixed damage if the target is inflicted with Bleeding.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+20% effect chance

Surprise!
CD 3WGR 1All Enemies
Attacks all enemies and has a 60% chance to inflict Bleeding on the target for 1 turn(s).
Increases damage dealt if the caster has increased Penetration.
Increases damage dealt if the caster has increased Penetration.
Enhancement
+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+15% damage
+5+1 turn effect duration

A Present for You!
CD 5WGR 2Single Target
Attacks an enemy.
Deals significantly increased damage if the caster's Penetration is currently increased. Deals 5% of the target's Max Health as fixed damage if the target is inflicted with Bleeding. After using this skill, has a 80% chance to increase the caster's Penetration for 2 turn(s) and inflict Bleeding on the target for 2 turn(s).
Deals significantly increased damage if the caster's Penetration is currently increased. Deals 5% of the target's Max Health as fixed damage if the target is inflicted with Bleeding. After using this skill, has a 80% chance to increase the caster's Penetration for 2 turn(s) and inflict Bleeding on the target for 2 turn(s).
Enhancement
+2-1 turn Skill Cooldown, +1 Weakness Gauge damage
+3+10% damage
+4+20% effect chance
+5+20% damage, -1 turn Skill Cooldown
Burst

80
Adds 5% of the target's Max Health as fixed damage

120
Increases damage

160
Changed to Enhanced Skill
Increases the chance to activate buffs by 20%
Increases the chance to activate buffs by 20%
Chain & Dual

Chain Passive
WGR 3Dual WGR 1
Chain Starter Effect: Increases the Penetration of all characters participating in the Skill Chain by 30%.
Dual Attack Effect: Heals Health by 20% of damage dealt.
Enhancement
+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
Synergies
Recommended Gear
Weapon



Surefire Greatsword
Talisman


Sage's Charm


Rogue's Charm


Executioner's Charm
Amulet



Death's Hold



Clock Up
Substat Priority
Notes
Clock up if you want Turn cycling Bleed Team
Armor Set








Speed Set



