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Adventure License

Ars Nova — Outerplane Adventure License Guide

By ShiraenUpdated 2025-11-29
Strategy Guide

Ars Nova Adventure License features the same skills as Special Request Stage 12. This encounter can be consistently cleared in a single attempt with the right team composition. The strategy has been verified up to stage 10.

Ars Nova

Ars Nova

LightLightStrikerStrikerLv.100
Immunities
The Fourth Art

The Fourth Art

Attacks an enemy, and increases Counterattack Chance for 1 turn(s). After attacking, reduces the cooldown of Motet by 1 turn.

Gregorian Chant

Gregorian Chant

Attacks all enemies and inflicts Unbuffable on all targets for 2 turn(s).

Motet

Motet

Attacks all enemies and inflicts Silenced on all targets for 3 turn(s).

The First Archbishop

The First Archbishop

(Passive Effect)
After attacking, summons an Inferior Core.
Inferior Core has the following abilities:

Hymn: +10% Weakness Gauge for Ars Nova
Core Overdrive: 15 Chain Points for enemy upon death

The Boy Who Dreamed of Becoming a Musician

The Boy Who Dreamed of Becoming a Musician

(Passive Effect)
Does not take Weakness Gauge damage when the enemy has 150 or more Chain Points.
Increases damage taken from DarkDark enemies and reduces damage dealt to them. Against non-DarkDark enemies, reduces Weakness Gauge damage taken by 50%, increases damage dealt, and reduces damage taken.

The First King's Comrade

The First King's Comrade

(Passive Effect)
At the start of the turn, deals fixed damage to all enemies. This damage increases by 600 each turn.
Additionally, fixed damage increases by 1500 for each surviving Inferior Core.

After attacking, grants a barrier for 1 turn(s). Barrier strength is equal to the fixed damage dealt to the enemy.

Enraged

Enraged

Becomes Enraged when Health drops to 30% of Max Health or lower.

Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns and recovers 30% Weakness Gauge. Enraged lasts for 3 turns.

Cantata: Used when Enraged ends.
Deals heavy damage to all enemies.

If enraged within 4 turns, grants 80 Chain Points.

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Tactical Tips

  • Same skills as Special Request Stage 12.
  • Only DarkDark units deal full WG damage - non-dark units deal 50% less WG damage.
  • The boss does not take WG damage when your team has 150+ CP. Keep your CP below this threshold.
  • The boss summons Inferior Cores after each attack. Each surviving core increases the boss's fixed damage by 1500.
  • Killing cores remove 15 CP each.
  • At 30% HP, the boss enrages for 3 turns and then uses Cantata dealing lethal damage. Defeat it or break it before Cantata triggers.
  • If the boss enrages within 4 turns of battle start, your team gains 80 CP - this can help trigger chain skills faster.

Recommended Characters

Gnosis Dahlia
Dark
Striker
Demiurge Astei
Dark
Mage
Maxwell
Dark
Mage
Francesca
Dark
Striker

Gnosis Dahlia, Demiurge Astei, Maxwell, Francesca

DarkDark DPS options for this fight.

Demiurge Vlada
Dark
Ranger
Eliza
Dark
Ranger

Demiurge Vlada, Eliza

DarkDark supports with .

Sterope
Dark
Defender

Sterope

Reduces damage.

Nella
Dark
Healer
Demiurge Delta
Dark
Healer

Nella, Demiurge Delta

DarkDark healers to keep the team alive.


Suggested Teams

Recommended TeamRecommended Team

Typically cleared in 1 attempt. Verified up to stage 10.


Combat Footage

Ars Nova - Adventure License - Stage 10 - 1 run clearby Sevih10/07/2025