Tyrant Toddler is focused on cleansing debuffs quickly. Upon entering battle, you will be instantly stacked with , , and that will kill you very quickly if not cleansed immediately. Units with AoE cleansing are essential.

S-Class Threat
Tyrant Toddler
Water
StrikerLv.120Immunities

Primordial Intimidation
Attacks all enemies and heals the caster by 5% of Max Health after using this skill.

Tremor of Despair
(Triggered Effect) Attacks all enemies when an ally is inflicted with a debuff. Reduces the duration of all debuffs on the caster by 2 turns.

Breath of Destruction
Attacks all enemies and increases the caster's Attack for 2 turn(s) after using the skill.

Unstable Earth
(Passive Effect)
Increases damage dealt to enemies by 5% at the start of each turn.
Reduces Weakness Gauge damage taken from attacks other than Burst Skills, Dual Attacks, and Skill Chains by 100%. Reduces damage taken from non-
Defender enemies by 95% and fully reduces Critical Hit Chance.
At the start of battle, inflicts Shocked, Bleeding, and Poisoned on the caster and all enemies for 9 turns. These effects ignore the target's Immunity.
When an enemy is defeated, removes all debuffs and fully recovers Health.
Reduces Weakness Gauge damage taken from non-
Earth enemies by 50%, increases damage dealt to them and reduces damage taken from them.
Reduces damage dealt to
Earth enemies and increases damage taken from them.
Cursed/fixed damage taken by the Boss does not exceed 10000.

Enraged
Becomes Enraged every 5 turns and increases Attack and Speed by 5%. This effect stacks up to 3 times and lasts until the caster is inflicted with Break.
Enraged Ultimate Skill: Deals a large amount of damage to all enemies upon becoming Enraged, but receives damage equal to 20% of Max Health.
Inflicts irremovable Shocked, Bleeding, and Poisoned for 3 turns on non-
Earth enemies and recovers 30% Weakness Gauge. Penetrates the enemy's Defense. This Enraged has no duration.
Tactical Tips
- •Upon entering battle, you and the boss are instantly stacked with , , and .
- •These DoTs will kill you very quickly if not cleansed immediately.
- •Viella and Dianne's S3 completely trivializes this boss by cleansing the full duration of all debuffs.
- •Only takes WG damage from Burst Skills, Dual Attacks, and Skill Chains.
- •
Healer and
Defender allies get +50% Speed and deal increased damage based on Defense. - •Stage 12: Increases
Healer and
Defender Speed by 50%, makes their damage scale with Defense. All other classes deal 95% less damage. - •Stage 13: Fully reduces Critical Hit chance and reduces damage of all classes except
Defender by 95%.
Recommended Characters
Suggested Teams
1-10













