Amadeus Adventure License features the same skills as Special Request stage 12. This encounter can typically be cleared in 1 to 2 attempts with the right team composition. The strategy has been verified up to stage 10.

Amadeus
Dark
StrikerLv.100Immunities

Rondo of Blood
Attacks an enemy. After attacking, reduces the duration of buffs on the target by 1 turn.

Concerto of the Midnight Sun
Attacks all enemies. If the attack scores a critical hit, grants an extra turn.

Symphony of the Night
Attacks all enemies. Grants increased Critical Hit Chance for 3 turn(s) after attacking.

Prelude of Darkness
(Passive Effect)
Reduces the Effectiveness of
Fire,
Water, and
Earth enemies. When the enemy uses a non-attack skill, grants increased Critical Hit Chance for 5 turn(s). These effects cannot be removed.
After attacking, inflicts a random debuff on the enemy that ignores Immunity buffs on the target.
After attacking, reduces the duration of buffs on all enemies by 1 turn and increases the duration of debuffs by 1 turn(s).

Prelude of the Waning Crescent
(Passive Effect)
Increases Critical Damage of the caster, and reduces Critical Hit Chance of
Fire,
Water, and
Earth enemies. These effects cannot be removed.
Increases the effectiveness of increased stat effects on the caster by 100%.
When attacked, does not take Weakness Gauge damage if the caster does not have a debuff.
Recovers 3 Weakness Gauge upon scoring a critical hit on an enemy.
Increases damage taken from
Light enemies and reduces damage dealt to them. Against non-
Light enemies, reduces Weakness Gauge damage taken by 50%, increases damage dealt, and reduces damage taken.

Enraged
Becomes Enraged when Health drops to 70% of Max Health or lower.
Enraged: Grants an irremovable effect that reduces damage taken and Harmony of Despair to the caster for 4 turns and restores 30% Weakness Gauge. Enraged lasts for 4 turns.
Moonlit Nocturne: Used when Enraged ends.
Kills all enemies.
If enraged within 2 turns, grants 80 Chain Points.
Tactical Tips
- •Keep applying debuffs to deal enough before the enrage mechanic triggers.
- •The boss applies random debuffs that ignore immunity. Cleansing is crucial after they land.
- •The boss extends party debuffs by 1 turn each round. Plan your cleanses accordingly.
- •Do not use characters with non-attack skills, as they grant the boss a permanent critical hit buff.
Recommended Characters
Ideal as both her heals are attacks, and she can without triggering the boss mechanic.
Shines with . Use S3 after boss self-buffs to convert them into long debuffs.
MVPs thanks to their repeated debuffs.
Works even without thanks to her broad debuff kit.
Could be used to fill a slot as the buffs can help the team do more damage.
Suggested Teams
Recommended TeamTypically cleared in 1 to 2 attempts. Verified up to stage 10.













