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Adventure License

Amadeus — Outerplane Adventure License Guide

By ShiraenUpdated 2025-11-29
Strategy Guide

Amadeus Adventure License features the same skills as Special Request stage 12. This encounter can typically be cleared in 1 to 2 attempts with the right team composition. The strategy has been verified up to stage 10.

Amadeus

Amadeus

DarkDarkStrikerStrikerLv.100
Immunities
Rondo of Blood

Rondo of Blood

Attacks an enemy. After attacking, reduces the duration of buffs on the target by 1 turn.

Concerto of the Midnight Sun

Concerto of the Midnight Sun

Attacks all enemies. If the attack scores a critical hit, grants an extra turn.

Symphony of the Night

Symphony of the Night

Attacks all enemies. Grants increased Critical Hit Chance for 3 turn(s) after attacking.

Prelude of Darkness

Prelude of Darkness

(Passive Effect)
Reduces the Effectiveness of FireFire, WaterWater, and EarthEarth enemies. When the enemy uses a non-attack skill, grants increased Critical Hit Chance for 5 turn(s). These effects cannot be removed.

After attacking, inflicts a random debuff on the enemy that ignores Immunity buffs on the target.
After attacking, reduces the duration of buffs on all enemies by 1 turn and increases the duration of debuffs by 1 turn(s).

Prelude of the Waning Crescent

Prelude of the Waning Crescent

(Passive Effect)
Increases Critical Damage of the caster, and reduces Critical Hit Chance of FireFire, WaterWater, and EarthEarth enemies. These effects cannot be removed.
Increases the effectiveness of increased stat effects on the caster by 100%.

When attacked, does not take Weakness Gauge damage if the caster does not have a debuff.
Recovers 3 Weakness Gauge upon scoring a critical hit on an enemy.

Increases damage taken from LightLight enemies and reduces damage dealt to them. Against non-LightLight enemies, reduces Weakness Gauge damage taken by 50%, increases damage dealt, and reduces damage taken.

Enraged

Enraged

Becomes Enraged when Health drops to 70% of Max Health or lower.

Enraged: Grants an irremovable effect that reduces damage taken and Harmony of Despair to the caster for 4 turns and restores 30% Weakness Gauge. Enraged lasts for 4 turns.

Moonlit Nocturne: Used when Enraged ends.
Kills all enemies.

If enraged within 2 turns, grants 80 Chain Points.


Tactical Tips

  • Keep applying debuffs to deal enough before the enrage mechanic triggers.
  • The boss applies random debuffs that ignore immunity. Cleansing is crucial after they land.
  • The boss extends party debuffs by 1 turn each round. Plan your cleanses accordingly.
  • Do not use characters with non-attack skills, as they grant the boss a permanent critical hit buff.

Recommended Characters

Dianne
Light
Healer

Dianne

Ideal as both her heals are attacks, and she can without triggering the boss mechanic.

Kuro
Light
Mage

Kuro

Shines with . Use S3 after boss self-buffs to convert them into long debuffs.

Drakhan
Light
Striker
Gnosis Beth
Light
Ranger

Drakhan, Gnosis Beth

MVPs thanks to their repeated debuffs.

Akari
Light
Ranger

Akari

Works even without thanks to her broad debuff kit.

Skadi
Light
Ranger

Skadi

Could be used to fill a slot as the buffs can help the team do more damage.


Suggested Teams

Recommended TeamRecommended Team

Typically cleared in 1 to 2 attempts. Verified up to stage 10.