Anubis Guardian features unique mechanics including resurrecting adds every turn, extending all buffs and debuffs on self, and requiring Fire units for optimal damage. Non-fire units remove all debuffs on the boss and deal half weakness gauge damage. The boss enrages at 50% HP and deals lethal damage after 3 turns. Can typically be cleared in 1-2 attempts with proper Fire team composition.

Iota World's Giant God Soldier
Earth
MageLv.100Immunities

Flames of Judgment
Attacks an enemy. After attacking, increases Priority of a random ally by 50%.

Mad Sun's Mirage
Attacks all enemies. After attacking, grants increased Attack to all allies for 2 turn(s).

Flood of Life and Death
Attacks all enemies. After attacking, inflicts Shocked on the target for 5 turn(s).

Sand Cannot Be Broken
(Passive Effect)
Increases Attack of enemies, but reduces Critical Hit Chance to 0. This effect cannot be removed.
After attacking, Resurrects (Greater) all slain allies.
At the start of the turn, increases duration of buff(s)/debuff(s) on the caster by 1 turn(s).
When a non-
Fire enemy performs an action, removes all debuffs from the caster, and reduces Weakness Gauge damage taken by 50%.
Does not take Weakness Gauge damage when all allies except for the caster have been killed.
Reduces damage taken from non-
Fire enemies, and increases damage dealt to them.
Increases damage taken from
Fire enemies, and reduces damage dealt to them.

Enraged
Becomes Enraged when Health drops to 50% of Max Health or lower.
Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns. Enraged lasts for 3 turns.
Golden, For Eternity: Used when Enraged ends.
Deals lethal damage to all enemies.
If enraged within 2 turns, recovers 80 Chain Points.
Tactical Tips
- •Only use
Fire units - non-fire units remove all debuffs from the boss and deal 50% less WG damage. - •The boss resurrects all adds every turn after attacking. Focus damage on the boss, not the adds.
- •All buffs and debuffs on the boss are extended by 1 turn at the start of each turn. stacks are very effective.
- •No WG damage is dealt when only the boss is alive - you must keep at least one add alive.
- •At 50% HP, the boss enrages and will deal lethal damage after 3 turns. Push through quickly.
- •Your party's critical hit chance is reduced to 0% - don't rely on crit-based builds.
Recommended Characters
Holy Night's Blessing Dianne, Kanon, Aer
Strong
Fire DPS with excellent single-target damage.
Fire supports that can help sustain the team while contributing damage.
Alternative DPS for strategy.










