Amadeus is a challenging encounter that requires careful debuff management and strategic character selection. The boss is immune to weakness gauge damage unless debuffed and applies random debuffs that bypass immunity, making cleansing and debuff application crucial for success.

Archdemon of the Dirge
Amadeus
Dark
StrikerLv.130Immunities

Rondo of Blood
Attacks an enemy. After attacking, reduces the duration of buffs on the target by 1 turn.

Concerto of the Midnight Sun
Attacks all enemies. If the attack scores a critical hit, grants an extra turn.

Symphony of the Night
Attacks all enemies. After attacking, grants increased Critical Hit Chance for 3 turn(s).
After attacking, when the caster is granted Harmony of Despair, kills all enemies with 70% or less current Health.

Prelude of Darkness
(Passive Effect)
Reduces the Effectiveness of
Fire,
Water, and
Earth enemies. When the enemy uses a non-attack skill, grants increased Critical Hit Chance for 5 turn(s). These effects cannot be removed.
After attacking, inflicts a random debuff on the enemy that ignores Immunity buffs on the target.
After attacking, reduces the duration of buffs on all enemies by 1 turn and increases the duration of debuffs by 1 turn(s).

Prelude of the Waning Crescent
(Passive Effect)
Increases Critical Damage of the caster, and reduces Critical Hit Chance of
Fire,
Water, and
Earth enemies. These effects cannot be removed.
Increases the effectiveness of increased stat effects on the caster by 100%.
When hit, does not take Weakness Gauge damage if the caster is not inflicted with a debuff.
Recovers 3 Weakness Gauge upon scoring a critical hit on an enemy.
Increases damage taken from
Light enemies and reduces damage dealt to them. Reduces Weakness Gauge damage taken from non-
Light enemies by 50%, increases damage dealt to them, and reduces damage taken from them.
After scoring a critical hit, grants Harmony of Despair for 3 turn(s).
Cursed/fixed damage taken by the Boss does not exceed 10000.

Enraged
Becomes Enraged when Health drops to 70% of Max Health or lower.
Enraged: Grants an irremovable effect that reduces damage taken and Harmony of Despair to the caster for 4 turns and restores 30% Weakness Gauge. Enraged lasts for 4 turns.
Moonlit Nocturne: Used when Enraged ends.
Kills all enemies.
If enraged within 2 turns, grants 80 Chain Points.

Enraged
Becomes Enraged when Health drops to 30% of Max Health or lower.
Enraged: Grants an irremovable effect that reduces damage taken and Harmony of Despair to the caster for 3 turns and restores 30% Weakness Gauge. Enraged lasts for 3 turns.
Moonlit Nocturne: Used when Enraged ends.
Kills all enemies.
Tactical Tips
- •Immune to if not debuffed. Keep applying debuffs constantly.
- •Applies that bypass . Cleansing is crucial after they land.
- •Using non-attack skills gives boss . Do not use characters with non-attack skills.
- •Immune to .
- •Boss extends party debuffs by 1 turn each round. Plan your cleanses accordingly.
- •Boss buffs can be reversed by Kuro into long-duration debuffs.
- •Only takes WG damage from
Light units.
Recommended Characters
Ideal as both her heals are attacks, and she can without triggering the boss mechanic.
Shines with . Use S3 after boss self-buffs to convert them into long debuffs.
MVPs thanks to their repeated debuffs.
Works even without thanks to her broad debuff kit.
Could be used to fill a slot as the buffs can help the team do more damage.
Demiurge Luna, Regina, Demiurge Stella, Ais Wallenstein
Light DPS options.
Suggested Teams
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