Sacreed Guardian is immune to , requiring , or . If the boss has any buffs when taking its turn, it will stun your team and become invincible. The orb grants 3 buffs per turn and must be controlled.

Divine Blade
Sacreed Guardian
Light
RangerLv.120Immunities

Sacreed Arrow
Attacks an enemy. Increases the Priority of Inferior Cores by 40% after attacking.

Holy Shine Ball
Removes all buffs from all enemies and attacks.

Divine Blade
Attacks all enemies. The damage of this skill increases with every use.

Singer of Praises
(Passive Effect)
Reduces the duration of debuffs on the caster by 1 turn at the start of each turn.
If the caster has a buff at the end of the turn, inflicts Stunned on all enemies for 1 turn(s) and grants Invulnerability to the caster for 1 turn(s). Additionally, increases Attack of the caster by 15%. (Max 20 times)

Upholder of the Law
(Passive Effect)
Increases damage taken from
Dark enemies and reduces damage dealt to them. Reduces Weakness Gauge damage taken from non-
Dark enemies by 50%, increases damage dealt to them, and reduces damage taken from them.
Cursed/fixed damage taken by the Boss does not exceed 10000.
Right after using any skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.

Upholder of the Law
(Passive Effect)
Increases damage taken from
Dark enemies and reduces damage dealt to them. Reduces Weakness Gauge damage taken from non-
Dark enemies by 50%, increases damage dealt to them, and reduces damage taken from them.

Enraged
Becomes Enraged every 4 turns.
Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns. Recovers 10% Weakness Gauge. Enraged lasts for 4 turns.
Divinity Manifest: Used when Enraged ends.
Attacks all enemies. Grants increased Critical Hit Chance until inflicted with Break.
Tactical Tips
- •Immune to . Use , , or instead.
- •If the boss has any buffs when taking its turn, it will your team and gain .
- •Use a fast unit to strip the boss's initial buff at the start of the fight.
- •
Healer units can't be stunned until Stage 11. - •Healing is optional. Focus on lockdown and bursting the boss quickly before it gains buffs.
- •Stage 12: Boss heals when these effects are triggered: , , and .
- •Stage 13: Boss negates , , and .
Recommended Characters
Demiurge Astei, Gnosis Dahlia, Maxwell, Francesca, Gnosis Viella
Dark DPS options.
AoE to prevent the Orb from buffing the boss.
Having her 4★ will automatically remove the initial from the boss but her counter will trigger the heal.
Dark supports with .
Suggested Teams
1-10Don't forget you can use your friends' units to help you beat those stages.














