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World Boss

Primordial Sentinel — Outerplane World Boss Guide

By SevihUpdated 2025-11-04
Strategy Guide

The Primordial Sentinel is a challenging two-phase world boss that requires precise team coordination and timing. This guide covers strategies for defeating this boss up to the Extreme League.

Primordial Sentinel

Primordial Sentinel

DarkDarkMageMageLv.80
Immunities
Repulsor Beam

Repulsor Beam

Attacks an enemy, then has a 100% chance to increase Critical Hit Chance of the caster for 2 turn(s).

Quasar Bombardment

Quasar Bombardment

Attacks all enemies. For each target damaged, reduces Chain Points of enemies by 5. When the enemy is inflicted with Shocked, additionally reduces Chain Points by 20 each.

Particle Disintegration

Particle Disintegration

Attacks all enemies, and has a 100% chance to inflict Shocked on the target for 2 turn(s). This attack ignores the target's Immunity.

When scoring a critical hit, grants Core Energy to the caster for 1 turn(s).

Primordial Weapon

Primordial Weapon

(Passive Effect)
Increases damage taken from FireFire, WaterWater, and EarthEarth enemies.
Inflicts Dual Attack Disabled on all enemies, and reduces Speed of LightLight and DarkDark enemies. This effect cannot be removed until the Boss is killed.

Reduces damage taken from skills other than Burst Skills and Skill Chains, and reduces Weakness Gauge damage taken by 50%.

Greatly reduces damage taken from LightLight and DarkDark enemies, and does not take Weakness Gauge damage.

Totalizing Degradation!

Totalizing Degradation!

(Passive Effect) Grants Courage Against Despair to the enemy team. Grants a special effect to the enemy team based on their class.

StrikerStriker: +50% Priority recovery efficiency
MageMage: Increased damage
DefenderDefender: Inflicts reduced Defense on the Boss for 4 turns when performing an action
RangerRanger: Inflicts reduced Resilience on the Boss for 4 turns when performing an action
HealerHealer: Inflicts reduced Speed on the Boss for 4 turns when performing an action.
(Triggered Effect) After using Repulsor Beam and Quasar Bombardment, when granted Core Energy, attacks all enemies. After attacking, grants increased Speed for 5 turn(s).

Glorious Sentinel

Glorious Sentinel

LightLightMageMageLv.110
Immunities
High-Intensity Repulsor Beam

High-Intensity Repulsor Beam

Attacks an enemy. When the enemy is inflicted with a debuff, scores a critical hit.

Meteor Shower

Meteor Shower

Attacks all enemies. When the target is inflicted with Shocked, inflicts reduced Attack for 2 turn(s). This effect cannot be removed.

Supernova Explosion

Supernova Explosion

Attacks all enemies, and has a 100% chance to inflict Shocked on the target for 2 turn(s). This attack ignores the target's Immunity.

After attacking, grants Core Energy to the caster for 1 turn(s).

Heir of Glory

Heir of Glory

(Passive Effect)
Increases damage taken from LightLight and DarkDark enemies. Reduces Speed of FireFire, WaterWater, and EarthEarth enemies. This effect cannot be removed.

Reduces damage taken from skills other than Burst Skills, Dual Attacks, and Skill Chains, and does not take Weakness Gauge damage.

Greatly reduces damage taken by FireFire, WaterWater, and EarthEarth enemies, and does not take Weakness Gauge damage.
Damage from Cursed/fixed damage does not exceed 30000.

For the Glory of Old!

For the Glory of Old!

(Passive Effect) Grants Courage Against Despair to the enemy team. Grants a special effect to the enemy team based on their class.

StrikerStriker: Increased damage
MageMage: +50% Priority recovery efficiency
DefenderDefender: Inflicts reduced Defense on the Boss for 4 turns when performing an action
RangerRanger: Reduces Health of the Boss by 3% when performing an action
HealerHealer: Inflicts reduced Speed on the Boss for 4 turns when performing an action.
(Triggered Effect) After using High-Intensity Repulsor Beam and Meteor Shower, when granted Core Energy, attacks all enemies.
After attacking, grants increased Speed for 5 turn(s), and fully reduces Chain Points of enemies.


Strategy

  • This entire fight revolves around priority control. In Phase 1, abuse priority reduction as much as possible.
  • In Phase 2, the boss is immune to priority reduction - make your characters as fast as possible.
  • Equip Sage and Rogue charms for Skill Chains and CP generation (don't forget critical hit chance for Rogue).
  • In both phases, bring at least 1 healer for the thanks to the buff.

Phase 2

  • If you have Monad Eva at 6 stars in Team 2, you can stack CP in Phase 1 then swap to Team 2 near the end.
  • Monad Eva will instantly the boss, allowing you to keep the CP you built during Phase 1.

Phase 1 — Recommended Characters

Iota
Dark
Mage
Stella
Light
Ranger

Iota, Stella

Priority reduction with .

Notia
Earth
Ranger
Fran
Earth
Ranger

Notia, Fran

Priority push with .

Valentine
Fire
Ranger

Valentine

Both priority push and priority reduction .

Dianne
Light
Healer
Demiurge Delta
Dark
Healer
Saeran
Earth
Healer
Tio
Fire
Healer
Nella
Dark
Healer
Astei
Fire
Healer

Dianne, Demiurge Delta, Saeran, Tio, Nella, Astei

HealerHealer with .

Phase 2 — Recommended Characters

Monad Eva
Light
Healer
Viella
Earth
Healer

Monad Eva, Viella

HealerHealer with .

Demiurge Luna
Light
Mage
Regina
Light
Mage

Demiurge Luna, Regina

MageMage with on S1.

Drakhan
Light
Striker
Gnosis Dahlia
Dark
Striker
Demiurge Stella
Light
Striker

Drakhan, Gnosis Dahlia, Demiurge Stella

StrikerStriker with on S1.

Demiurge Drakhan
Light
Defender

Demiurge Drakhan

DefenderDefender with on S1.

Gnosis Beth
Light
Ranger

Gnosis Beth

Pushes team priority with her DoT .

Kuro
Light
Mage
Demiurge Vlada
Dark
Ranger
Gnosis Viella
Dark
Striker

Kuro, Demiurge Vlada, Gnosis Viella

Can remove from the boss.

Akari
Light
Ranger

Akari

Can prevent the boss from gaining .

Skadi
Light
Ranger

Skadi

Cycles skill cooldowns faster with .


Suggested Teams

Phase 1Phase 1

Focus on priority control with Iota and Valentine. Build CP for Phase 2.


Combat Footage

Primordial Sentinel - World Boss - SSS - Extreme Leagueby Unknown01/11/2025