Three Cries is a defensive boss that becomes nearly invincible without debuffs applied. Your team must maintain constant buffs to prevent irremovable , while applying is essential to bypass its damage reduction and land your Chain Attack burst. The boss gains action gauge rapidly when hit and cleanses debuffs every turn, making precise timing critical.

Three Cries
Fire
StrikerLv.1951-10 : Three Cries (Story (Hard))
Immunities

My body is out of control...
Attacks the enemy and inflicts Burn for 3 turn(s). (Irremovable)
Prioritizes attacking the leftmost enemy.
If the target is not a
Defender, increases own Attack for 2 turns. (Irremovable)
Ignores 30% of the target's Defense.

It's too hot...
Attacks all enemies.
Inflicts Burn on all enemies for 3 turn(s) (Ignores Immunity).
If the target has no Buffs, inflicts additional Burn for 3 turn(s). (Ignores Immunity)
Damage dealt increases against targets with Burn.

Please kill me...
Before attacking, reduces the duration of Buffs on all enemies by 1 turn, then attacks all enemies.
Inflicts Burn for 3 turns on targets without Buffs. (Ignores Immunity)
Damage dealt to targets with Burn is increased.

Fused Test Subjects
(Passive)
If the caster has no Debuffs, WG damage taken is reduced by 50% and damage taken is reduced by 100%.
When a
Light or
Dark enemy ends its action, removes all Debuffs from the caster and increases the caster's Action Gauge by 100%.
At the start of each turn, increases the caster's Penetration and Critical Chance by 20%. (Stacks up to 4 times)
Damage from Curse/Fixed Damage dealt to the boss cannot exceed 10000.

Amorphous Subject
(Passive)
If the caster does not have Freeze, damage taken is reduced by 100%.
At the end of each turn, removes 1 Debuff.
When hit, the Action Gauge increases by 20%.

Enraged
Enters Berserk state every 4 turns.
Berserk Start: Grants undispellable Attack Up/Damage Reduction effects to self for 3 turns and recovers 30% WG. Berserk lasts for 3 turns.
Berserk End: Deals massive damage to all enemies.
Tactical Tips
- •Accumulate as many Chain Points as possible before unleashing it all on the Boss.
- •Have a Buff prepared before its S2/S3 attack to prevent .
- • it before you initiate all of the Chain Attacks and break it.
- •Tune your team's speed so all units reach 100% Priority before starting Chain Attacks. This prevents the boss from cutting in despite gaining action gauge from hits (it gains 20% per hit).
- •Avoid using
Light and
Dark units to prevent the boss from cleansing itself.







