Joint Challenge boss. The boss gains for 9 turns after using S3. Remove it with or . Increased damage from
Striker, reduced from AoE attacks. Enemies without buffs take at end of boss turn.

Deep Sea Guardian
Water
StrikerLv.120Immunities

Humboldt Smash
Attacks all enemies. Inflicts Bleeding on all targets for 3 turns. If there is only 1 target, steal all buffs.

Colossal Splash
Attacks all enemies. Inflicts 2 Bleeding on all targets for 3 turns. (Ignores Immunity, Irremovable)

Architeuthis Cutter
Attacks all enemies. Detonates all Bleeding stacks on the target and grants Invulnerability to the caster for 9 turns.

The Peculiarities of Deep Sea Squid
(Passive Effect)
When any character with Invulnerability gains a turn, their Ultimate Skill cooldown is reduced by 1 turn, regardless of whether they are an ally or enemy.
Reduces all enemies' Effectiveness by 90% and increases the caster's Bleeding Damage Dealt by 100%.
At the end of the caster's turn, deals Fixed Damage equal to 10% of the target's Max Health to enemies without any buffs.
Increases damage taken from
Striker enemies, and greatly reduces damage taken from attacks that target all enemies.
Cursed/Fixed Damage to the Boss cannot exceed 10000.
Deals significantly more damage when attacking fewer targets.

Enraged
Becomes Enraged every 3 turns.
Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns. Restores 10% Weakness Gauge. Enraged lasts for 3 turns.
Thalassophobia: Used when Enraged ends.
Deals heavy damage to all enemies.
Tactical Tips
- •Any character with gains on their Ultimate.
- •At turn end, deals 10% Max HP to enemies without buffs.






















