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Adventure License

Masterless Guardian — Outerplane Adventure License Guide

By ShiraenUpdated 2025-11-29
Strategy Guide

Masterless Guardian Adventure License features the same skills as Special Request Stage 12. This encounter can typically be cleared in 1 to 2 attempts with the right team composition. The strategy has been verified up to stage 10.

Masterless Guardian

Masterless Guardian

FireFireRangerRangerLv.100
Immunities
Guardian Slash

Guardian Slash

Attacks an enemy.
Increases damage dealt if there is a Mini Guardian, and summons 2 Mini Guardians.
Mini Guardians increase the boss's Priority by 20% and remove 2 debuff(s) from the boss when attacking. Reduces the cooldown of Guardian Cannon by 1 turns.

Guardian Cutter

Guardian Cutter

Attacks all enemies.
Increases damage dealt if there is a Mini Guardian, and summons 2 Mini Guardians.
Mini Guardians increase the boss's Priority by 20% and remove 2 debuff(s) from the boss when attacking. Reduces the cooldown of Guardian Cannon by 1 turns.

Guardian Cannon

Guardian Cannon

Removes 2 debuff(s) from the caster, then deals heavy damage to all enemies. When performing this attack, Penetration increases by 15%, and if the caster is inflicted with debuffs, reduces damage dealt.

Reactive Armor

Reactive Armor

(Passive Effect)
Increases Attack every turn. This effect stacks up to 20 times.

If the caster does not have a debuff when hit, reduces Weakness Gauge damage taken by 100%. Additionally, when an enemy makes a non-critical hit, increases Priority of all allies by 15% and reduces the cooldown of Guardian Cannon by 1 turn(s).
Decreases Critical Hit Chance of FireFire and EarthEarth enemies.

Reduces Weakness Gauge damage taken from non-WaterWater enemies by 50%, increases damage dealt to them, and reduces damage taken from them.
Reduces damage dealt to WaterWater enemies and increases damage taken from them.

Enraged

Enraged

Becomes Enraged every 3 turns.

Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns and recovers 10% Weakness Gauge. Enraged lasts for 4 turns.

Guardian Cannon - Full Burst: Used when Enraged ends.
Regardless of the caster's debuffs, deals max Guardian Cannon damage. Grants Immunity until inflicted with Break.

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Tactical Tips

  • Boss takes no WG damage if not inflicted with a debuff.
  • Mini Guardians increase boss Priority and remove 2 debuffs when attacking.

Recommended Characters

Summer Knight's Dream Ember
Water
Defender
Luna
Water
Defender
Lyla
Water
Healer
Ritri
Water
Defender
Veronica
Water
Defender

Summer Knight's Dream Ember, Luna, Lyla, Ritri, Veronica

WaterWater options for survivability.

Tamara
Water
Ranger
Fortuna
Water
Mage

Tamara, Fortuna

WaterWater support.


Suggested Teams

Recommended TeamRecommended Team

1 to 2 attempts. Verified up to stage 10.