Drakhan is a challenging two-phase world boss that requires precise team coordination and timing. This guide covers strategies for defeating this boss up to the Extreme League.

Drakhan
Light
StrikerLv.80Immunities

Dragon Tusk
Attacks an enemy, and increases Priority of the caster by 20%.

Burning Fist
Attacks an enemy. When scoring a critical hit, inflicts Cursed 2 times on all enemies for 2 turn(s).

Conquering Dragon Meteor Fist
Attacks all enemies, and increases Priority of the caster by 40%.

This Is A Dragon's Strength!
(Passive Effect)
Does not take Weakness Gauge damage from attacks that are not Revenge/Counterattack.
When an enemy activates a Counterattack, Revenge, or Agile Response, increases Weakness Gauge damage taken by the caster by 300%, and reduces Priority of the caster by 20%.
Grants a special effect to the enemy team based on their element.
Fire: Increases efficiency of increased stat effects by 70%
Water: Increases Speed by 10%
Earth: Increases Critical Damage by 50%
Light: When performing an action, deals 1 Weakness Gauge damage to the Boss
Dark: Increases Attack by 30%

You Dare Disobey?!
(Passive Effect)
Inflicts an irremovable Silenced on all
Ranger enemies.
When an enemy inflicted with Cursed performs an action, recovers Weakness Gauge by 5.
Cursed/fixed damage taken by the Boss does not exceed 5,000.

Drakhan
Light
DefenderLv.110Immunities

Conqueror's Fang
Prioritizes front enemy. Reduces duration of target's Enhancement Effect by 1 turn. If target is non-
Defender, grants 2 stacks of Cursed on all enemies for 2 turns.

Doom Heralding Cry
Prioritizes attacking the front enemy. If the target has no removable Enhancement Effect, greatly increases Damage. After the attack, ignores Resilience and steals all of the target's Enhancement Effects.

Dragon Ruler's Breath
Attacks all enemies. Removes all Enhancement Effects, detonates all curses, and resets caster's all skill cooldowns upon defeating an enemy. If there are no
Defender enemies, increases Curse Detonation Damage by 200%.
When scoring a critical hit against one or more enemies, reduces all Chain Points.

Dragon's Solitude
(Passive Effect)
After being hit, increases Priority by 20%.
When an enemy without an Enhancement Effect performs an action, restores Weakness Gauge by 10.
Upon Break, reduces caster's Attack and Critical Damage for 3 turns.
Gains Special Effects based on caster's Element. (Cannot stack the same element effect.)
Fire: All Ally Stats boost efficiency +70%
Water: All Ally Speed +10%
Earth: All Ally Critical Damage +50%
Light: All Ally Weakness Gauge Reduction +50%
Dark: All Ally Attack +30%

Dragon's Lament
(Passive Effect)
At the start of battle or after swapping team, grants Cursed on all enemies 3 times for 3 turns. (Ignores Resilience and Immunity)
Grants irremovable Silenced to all
Striker and
Mage enemies.
Increases caster's Increased Stats Effects by 100% and they become Reduced Stats Effects.
Bosses cannot take more than 5,000 damage from Cursed/Fixed Damage.
Increases Damage Taken from from
Ranger and
Defender enemies. Additionally increases Damage Taken from
Dark enemies.
Strategy
- •The boss's main characteristic is its . Fast units are recommended.
- •Anything that can limit priority gain is useful: , , the weapon, or Demiurge Vlada (20% reduction at 4 stars, 50% at 5 stars).
- •Like most World Bosses, the best strategy is to break the boss as often as possible. Key focus areas are CP generation and Weakness Gauge damage.
Phase 1
- •Only takes Weakness Gauge damage from , and attacks. Build your team around these mechanics.
- •Avoid
Ranger units as they are permanently .
Phase 2
- •Fast units are essential. Bring or to limit boss priority gain.
- •When the boss steals buffs, it increases their effect by 100% and converts them to debuffs. For example, a stolen +30% becomes a -60% .
- •Bring at least one
Light hero. Gnosis Beth is a good option for her priority increase mechanics. - •Keep buffs active on all your units to prevent the boss restoring its weakness gauge.
- •Place a
Defender in the front slot to reduce the number of applied to your team. - •Avoid
Striker and
Mage units as they are permanently .
Phase 1 — Recommended Characters
Healer with and .
source.
Hilde, Omega Nadja, Tamamo-no-Mae, Regina, Gnosis Dahlia, Delta, Demiurge Stella, Core Fusion Veronica
Built-in or mechanics.
Phase 2 — Recommended Characters
Valentine, Tamara, Mystic Sage Ame, Holy Night's Blessing Dianne, Ryu Lion
Buffer options.
Starting from 4 stars, reduces priority gain efficiency by 20% (50% at 5 stars).
Defender option for the front slot.
Suggested Teams
Phase 1


















