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World Boss

Drakhan — Outerplane World Boss Guide

By SevihUpdated 2025-12-31
Strategy Guide

Drakhan is a challenging two-phase world boss that requires precise team coordination and timing. This guide covers strategies for defeating this boss up to the Extreme League.

Drakhan

Drakhan

LightLightStrikerStrikerLv.80
Immunities
Dragon Tusk

Dragon Tusk

Attacks an enemy, and increases Priority of the caster by 20%.

Burning Fist

Burning Fist

Attacks an enemy. When scoring a critical hit, inflicts Cursed 2 times on all enemies for 2 turn(s).

Conquering Dragon Meteor Fist

Conquering Dragon Meteor Fist

Attacks all enemies, and increases Priority of the caster by 40%.

This Is A Dragon's Strength!

This Is A Dragon's Strength!

(Passive Effect)
Does not take Weakness Gauge damage from attacks that are not Revenge/Counterattack.
When an enemy activates a Counterattack, Revenge, or Agile Response, increases Weakness Gauge damage taken by the caster by 300%, and reduces Priority of the caster by 20%.
Grants a special effect to the enemy team based on their element.

FireFire: Increases efficiency of increased stat effects by 70%
WaterWater: Increases Speed by 10%
EarthEarth: Increases Critical Damage by 50%
LightLight: When performing an action, deals 1 Weakness Gauge damage to the Boss
DarkDark: Increases Attack by 30%

You Dare Disobey?!

You Dare Disobey?!

(Passive Effect)
Inflicts an irremovable Silenced on all RangerRanger enemies.
When an enemy inflicted with Cursed performs an action, recovers Weakness Gauge by 5.
Cursed/fixed damage taken by the Boss does not exceed 5,000.

Demiurge Drakhan

Drakhan

LightLightDefenderDefenderLv.110
Immunities
Conqueror's Fang

Conqueror's Fang

Prioritizes front enemy. Reduces duration of target's Enhancement Effect by 1 turn. If target is non-DefenderDefender, grants 2 stacks of Cursed on all enemies for 2 turns.

Doom Heralding Cry

Doom Heralding Cry

Prioritizes attacking the front enemy. If the target has no removable Enhancement Effect, greatly increases Damage. After the attack, ignores Resilience and steals all of the target's Enhancement Effects.

Dragon Ruler's Breath

Dragon Ruler's Breath

Attacks all enemies. Removes all Enhancement Effects, detonates all curses, and resets caster's all skill cooldowns upon defeating an enemy. If there are no DefenderDefender enemies, increases Curse Detonation Damage by 200%.
When scoring a critical hit against one or more enemies, reduces all Chain Points.

Dragon's Solitude

Dragon's Solitude

(Passive Effect)
After being hit, increases Priority by 20%.
When an enemy without an Enhancement Effect performs an action, restores Weakness Gauge by 10.
Upon Break, reduces caster's Attack and Critical Damage for 3 turns.
Gains Special Effects based on caster's Element. (Cannot stack the same element effect.)

FireFire: All Ally Stats boost efficiency +70%
WaterWater: All Ally Speed +10%
EarthEarth: All Ally Critical Damage +50%
LightLight: All Ally Weakness Gauge Reduction +50%
DarkDark: All Ally Attack +30%

Dragon's Lament

Dragon's Lament

(Passive Effect)
At the start of battle or after swapping team, grants Cursed on all enemies 3 times for 3 turns. (Ignores Resilience and Immunity)
Grants irremovable Silenced to all StrikerStriker and MageMage enemies.
Increases caster's Increased Stats Effects by 100% and they become Reduced Stats Effects.

Bosses cannot take more than 5,000 damage from Cursed/Fixed Damage.
Increases Damage Taken from from RangerRanger and DefenderDefender enemies. Additionally increases Damage Taken from DarkDark enemies.


Strategy

  • The boss's main characteristic is its . Fast units are recommended.
  • Anything that can limit priority gain is useful: , , the weapon, or Demiurge Vlada (20% reduction at 4 stars, 50% at 5 stars).
  • Like most World Bosses, the best strategy is to break the boss as often as possible. Key focus areas are CP generation and Weakness Gauge damage.

Phase 1

  • Only takes Weakness Gauge damage from , and attacks. Build your team around these mechanics.
  • Avoid RangerRanger units as they are permanently .

Phase 2

  • Fast units are essential. Bring or to limit boss priority gain.
  • When the boss steals buffs, it increases their effect by 100% and converts them to debuffs. For example, a stolen +30% becomes a -60% .
  • Bring at least one LightLight hero. Gnosis Beth is a good option for her priority increase mechanics.
  • Keep buffs active on all your units to prevent the boss restoring its weakness gauge.
  • Place a DefenderDefender in the front slot to reduce the number of applied to your team.
  • Avoid StrikerStriker and MageMage units as they are permanently .

Phase 1 — Recommended Characters

Viella
Earth
Healer

Viella

HealerHealer with and .

Gnosis Viella
Dark
Striker

Gnosis Viella

source.

Phase 2 — Recommended Characters

Monad Eva
Light
Healer
Luna
Water
Defender

Monad Eva, Luna

and .

Notia
Earth
Ranger
Laine
Earth
Ranger
Viella
Earth
Healer

Notia, Laine, Viella

source.

Demiurge Vlada
Dark
Ranger

Demiurge Vlada

Starting from 4 stars, reduces priority gain efficiency by 20% (50% at 5 stars).

Core Fusion Veronica
Water
Defender

Core Fusion Veronica

DefenderDefender option for the front slot.


Suggested Teams

Phase 1Phase 1

Combat Footage

Drakhan - World Boss - SSS - Extreme Leagueby Sevih31/12/2025