This boss is all about applying debuffs and managing his minions. When he has no debuffs, his weakness gauge cannot be reduced.

Lost Number
Masterless Guardian
Fire
RangerLv.120Immunities

Guardian Slash
Attacks an enemy.
Increases damage dealt if there is a Mini Guardian, and summons 2 Mini Guardians.
Mini Guardians increase the boss's Priority by 20% and remove 2 debuff(s) from the boss when attacking. Reduces the cooldown of Guardian Cannon by 1 turns.

Guardian Cutter
Attacks all enemies.
Increases damage dealt if there is a Mini Guardian, and summons 2 Mini Guardians.
Mini Guardians increase the boss's Priority by 20% and remove 2 debuff(s) from the boss when attacking. Reduces the cooldown of Guardian Cannon by 1 turns.

Guardian Cannon
Removes 2 debuff(s) from the caster, then deals heavy damage to all enemies. When performing this attack, Penetration increases by 15%, and if the caster is inflicted with debuffs, reduces damage dealt.

Reactive Armor
(Passive Effect)
Increases Attack every turn. This effect stacks up to 20 times.
When hit, if the caster is not inflicted with a debuff, reduces Weakness Gauge damage taken by 100%. Additionally, when an enemy makes a non-critical hit, increases Priority of all allies by 15% and reduces the cooldown of Guardian Cannon by 1 turn(s).
Reduces Critical Hit Chance of enemies.
Reduces Weakness Gauge damage taken from non-
Water enemies by 50%, increases damage dealt to them, and reduces damage taken from them.
Reduces damage dealt to
Water enemies and increases damage taken from them.
Cursed/fixed damage taken by the Boss does not exceed 10000.

Enraged
Becomes Enraged every 3 turns.
Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns and recovers 10% Weakness Gauge. Enraged lasts for 4 turns.
Guardian Cannon - Full Burst: Used when Enraged ends.
Regardless of the caster's debuffs, deals max Guardian Cannon damage. Grants Immunity until inflicted with Break.
Tactical Tips
- •When boss has zero debuffs, weakness gauge cannot be reduced and Ultimate damage is massively increased.
- •Boss spawns minions with S1 and S2. Each minion that moves gives boss 20% .
- •Bring AoE skills to clear minions quickly.
- •Stage 12: Boss applies on
Earth and
Fire units. - •Stage 13: Boss applies on all units.
Recommended Characters
Suggested Teams
1-10Don't forget you can use your friends' units to help you beat those stages.


















































